Inspired por Peter's Evil Overlord lista - a lista of dos and don'ts for evil overlords based on classic mistakes por such. I'm only escritura down a few things that have been really bugging me, mostly Marik and Bakura centered, so feel free to add anything that's been annoying tu in your comments! Just follow the format tu see in the one I write.
#1: If I have two of my nemesis' best friends mind controlled, I'll have one of them get him alone and stab him. I will not make one challenge him to a children's card game.
#2: If my nemesis seems really anxious for me to do something that I think will further my plot, I will stop and re-examine the situation before proceeding. They probably don't have my best interests at heart.
#3: If a fake card I've created has fried the brains of at least 50% of the people who used it, I will not make my beloved foster brother use it.
#4: Forget that. Just don't have a foster brother in the first place. Nothing but trouble.
#5: If my goody-two-shoes host is controlling my left hand at a critical juncture, I will not blithely assume that things will be fine if I mover the computer out of my left hand's reach. I will excuse myself from the mesa, tabla momentarily for some duct tape and secure dicho hand to the table, preventing any annoyances.
#6: If I have an alter ego that wants to kill me, I will visit a competent psychiatrist. The heroes will have no excuse to help me out, and I won't have to ally with them.
#7: If my nemesis is less than five feet tall, I stand at least a head and a half taller than him, and he is extremely shrimpy from doing nothing but play card games all día long whereas I actually have some muscles, I will not conduct long and elaborate plans to beat him through card games. I will puñetazo, ponche him in the face and take his puzzle because there's not a friggin' thing he can do about it.
#8: I will not promise my unstable ally my
super-special-awesome family heirloom rod that controls minds, because this is something I'll probably end up regretting. I will instead offer him my sister, who is worth less to my evil plan. He's gotta be lonely after 3000 years in a ring.
#9: I will do something about the hair and eyes changes that occur when I take over from my host. Maybe contacts and hair gel. Nobody's noticed yet, but tu never know, I could meet someone with eyesight.
#10: If I'm about to kill/interrogate someone and I'm called, I'll just say 'Be there in a minute' and finish up. Punctuality is not that important.
So, there's my 10 cents. Wanna see if we can get it up to 100 YGO Villain Dos and Don'ts?
#1: If I have two of my nemesis' best friends mind controlled, I'll have one of them get him alone and stab him. I will not make one challenge him to a children's card game.
#2: If my nemesis seems really anxious for me to do something that I think will further my plot, I will stop and re-examine the situation before proceeding. They probably don't have my best interests at heart.
#3: If a fake card I've created has fried the brains of at least 50% of the people who used it, I will not make my beloved foster brother use it.
#4: Forget that. Just don't have a foster brother in the first place. Nothing but trouble.
#5: If my goody-two-shoes host is controlling my left hand at a critical juncture, I will not blithely assume that things will be fine if I mover the computer out of my left hand's reach. I will excuse myself from the mesa, tabla momentarily for some duct tape and secure dicho hand to the table, preventing any annoyances.
#6: If I have an alter ego that wants to kill me, I will visit a competent psychiatrist. The heroes will have no excuse to help me out, and I won't have to ally with them.
#7: If my nemesis is less than five feet tall, I stand at least a head and a half taller than him, and he is extremely shrimpy from doing nothing but play card games all día long whereas I actually have some muscles, I will not conduct long and elaborate plans to beat him through card games. I will puñetazo, ponche him in the face and take his puzzle because there's not a friggin' thing he can do about it.
#8: I will not promise my unstable ally my
super-special-awesome family heirloom rod that controls minds, because this is something I'll probably end up regretting. I will instead offer him my sister, who is worth less to my evil plan. He's gotta be lonely after 3000 years in a ring.
#9: I will do something about the hair and eyes changes that occur when I take over from my host. Maybe contacts and hair gel. Nobody's noticed yet, but tu never know, I could meet someone with eyesight.
#10: If I'm about to kill/interrogate someone and I'm called, I'll just say 'Be there in a minute' and finish up. Punctuality is not that important.
So, there's my 10 cents. Wanna see if we can get it up to 100 YGO Villain Dos and Don'ts?
Monsters x20
estrella Seraph Scout x3
estrella Seraph Sage x2
estrella Seraph Sword x2
Splendid Venus x1
Hecatrice x1
Shining ángel x3
Nova Summoner x2
Honest x3
Marshmallon x3
Athena x1
Spells x15
Rank-Up-Magic Limited Barian's Force x2
Rank-Up-Magic Numeron Force x1
Valhalla, Hall of the Fallen x2
Sanctuary in the Sky x1
Celestial Transformation x2
Photon Lead x3
Photon Booster x2
Xyz Booster x2
Traps x15
Lumenize x2
Trap Hole x3
Draining Shield x3
Shadow Spell x3
Dust Tornado x3
Dark Bribe x1
Extra Deck x8
Number 102: estrella Seraph Sentry x2
Number 39: Utopia x2
Number C39: Utopia rayo, ray Victory x1
Number 44: Sky Pegasus x3
estrella Seraph Scout x3
estrella Seraph Sage x2
estrella Seraph Sword x2
Splendid Venus x1
Hecatrice x1
Shining ángel x3
Nova Summoner x2
Honest x3
Marshmallon x3
Athena x1
Spells x15
Rank-Up-Magic Limited Barian's Force x2
Rank-Up-Magic Numeron Force x1
Valhalla, Hall of the Fallen x2
Sanctuary in the Sky x1
Celestial Transformation x2
Photon Lead x3
Photon Booster x2
Xyz Booster x2
Traps x15
Lumenize x2
Trap Hole x3
Draining Shield x3
Shadow Spell x3
Dust Tornado x3
Dark Bribe x1
Extra Deck x8
Number 102: estrella Seraph Sentry x2
Number 39: Utopia x2
Number C39: Utopia rayo, ray Victory x1
Number 44: Sky Pegasus x3