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Video game bosses are some of my favorito! parts of games. The build up to them, knowing that a boss waits at the end of the level, standing in the way between tu and the rest of the game, testing your strength and everything tu learned up to that point. Bosses are some of the best parts of games… Most of the time. Then there are the bosses that are so annoying, so infuriating, and so dull and boring, that they may just make worst and not fun to play. For every great video game, there always has to be that one boss that’s gotta ruin it for everyone and just make people have a agrio, agria taste in their mouth. So, today, I want to discuss some of the worst bosses that were ever put into a video game. Now, before I start the list, we have to get the usual rules out of the way first. First off, only one game per franchise and only from games that I have played, so Silver from Sonic 06 will not be on the list, thank god. But don’t worry, these other ten will surely just make up for that. So, let us get underway.

~#10~

Tony Hawk Underground is a game that is not your typical extreme sports game, filled with addictive gameplay, an interesting story, and some decent missions. As a person who isn’t the biggest fan of sports games, or, hell, sports in general, Tony Hawk Underground really did amaze me. But it’s not a perfect game, sadly. Case in point, Eric Sparrow.

#10: Eric Sparrow from Tony Hawk Underground



This Joseph Joestar voice acted motherfucker is one of the most hated characters in video games, and that is for good reason. Backstabbing tu again and again, stealing your video to become a pro and leaving tu in Russia after crashing a military tank, Sparrow challenges tu to one last skate-off around the neighborhood of New Jersey. Simple enough, really? Just beat his score- No! Instead, it’s a game of Follow-the-Leader, and a crap one at that. tu need to hit each mark perfectly in order to best him, as Eric Sparrow, while being a cheating sack of shit, does manage to have some skating skills. But that doesn’t stop him from cheating, as he will set the ground underneath him on fire, so if tu are right behind him, he will trip tu up and cause tu to crash, causing tu to lose precious time. Oh, I forgot to mention, this boss is on a time limit. If tu aren’t fast enough, he will beat you, and por beat you, I mean he will wait for the timer to reach zero while tu are trying to patinar, skate on the damn electric wire. tu could argue that this isn’t a boss battle, since there isn’t much fighting, but he is the one final person standing in your way, he is a threat to you, and beating him is required to finish the game. And plus, does anyone want to refuse más reasons to hate a character like Eric? It’s not all bad, I guess. If tu play through the story again, tu can completely avoid this boss por simply punching Eric in his face and just taking the tape. Now that is the true reward.

~#9~

Skyrim is a game that, despite Bethesda’s poor choices of trying to leche it dry, is a game I still amor so much. The expansive overworld, the multitude of quests, and the chance to fight off dragons. Fighting the dragones was one of my favorito! parts of Skyrim. It really made tu feel like a real champ when tu kill them, and are rewarded with them. But sadly, not all the dragones are great. Sometimes, tu get Alduin.

#9: Alduin from Elder Scrolls V: Skyrim



I had to replay Skyrim again to confirmar if Alduin was bad. Now first, that should be a problem of itself. Alduin was so forgettable that I couldn’t remember how his boss fight was. And yeah, it’s bad. Nowhere near as annoying as later bosses on this list, but bad because of the sheer amount of disappointment. Alduin is in Sovngarde, this game's version of the afterlife, and tu need the help of the heroes that fought Alduin in the past. That sounds like it could be a cool idea. And then tu face Alduin and- What is this? Why is he like the other dragons? Why is my health barely being chipped away? Are tu goddamn kidding me? It’s just the same AI. Alduin, this fierce dragon, this enemy seen as a god amongst other dragons, is just as strong as any other dragon. Shit, I think Alduin may be weaker than some dragons. The Dragon tu fight underground put up más of a fight than him. Why is Alduin so pathetic? I dicho Skyrim made me appreciate exploring worlds more, and that is true. But Skyrim also taught me what it’s like to feel disappointment in a game's ending… Alduin is the one reason for that disappointment. I wouldn’t mind so much if I hadn’t been able to kill him with ease por using some misceláneo gear I had, because I don’t do side quests until the main quest is over, but it’s still baffling. Alduin had all this to live up to, and he didn’t even try. Hell, Dagon was a better villain, and tu don’t even get to fight him.

~#8~

I’m gonna say it right now. I hate Devil May Cry 2. I don’t think I’m alone on that, and how could I be. The game is so damn easy if tu just keep firing your guns, the story is all over the place, and Dante is at his worse… Okay, he’s not as bad as DMC Dante, but he’s up there. So, naturally, boring gameplay must mean a boring boss fight, right? That is the best way to describe the Infested Tanks.

#8: Infested Tanks from Devil May Cry 2



This is probably one of the easier bosses on this list, but that doesn’t stop it from being a complete and utter bore. The Infested Tank only has one attack. Rotate the cañón at tu and fuego away. That is as deep as the combat with this boss gets. But once tu get up to this thing and attack it with your sword, then there tu go. tu have pretty much won. Just slash at the Tank until tu have depleted its health and tu have beaten it. Though, it’s like they knew that this boss was pathetic on it’s own, so as a way to make up for it, they added three in the same area for tu to fight, that way it’s más fun… It’s not. Same strategy, run over to the others and attack when tu are close. This entire boss fight is just so mundane. It’s almost as if this boss had más ideas for it but was left unfinished and in this… dull state. It feels like a filler boss, almost, for how empty and lifeless this boss fight is. Just run over, use sword, kill Tank, run to the other two. Repeat the following and tu will pretty much have them killed. The enemy and name are stupid as well. It’s just a tank with some demon gunk all over it. And Infested Tank? That’s the best name tu could come up with? I know that Devil May Cry is más about gameplay than anything else, but that is seriously the dumbest name I’ve heard for an enemy. But hey, at least this boss’s dull and uninspired… everything fits well with Devil May Cry 2 as a whole.

~#7~

As much as I hate Final fantasía XIII and its plethora of horrible bosses, at the least, it didn’t have it’s terrible traits based on poor translation. So, sadly, I’ll have to turn to the better game, Final fantasía VII. I amor Final fantasía VII so much, and I am really saddened that I never got to beat it, either due to damages o misplacement. I know, I’m irresponsible. Leave me alone! But, I can safely say that the Guard escorpión is one of the worst first bosses ever conceived.

#7: Guard escorpión from Final fantasía VII



Back on my old (And very dated) worst bosses article, I dicho that I hated the Guard escorpión because I was new to the game. While that may be true, when I replayed Final fantasía VII a couple months ago, having been más adapt to the turn-based RPG genre, I can safely say that I now hate the Guard escorpión even more. That’s right, this boss got even worse, the más I looked into it. Sure, it can be a problem if this is your first time play JRPGs, but what really makes me hate this boss is the fact that, when it raises it’s tail, nube will tell Barrett to attack. And that is in the English translation. In the original Japanese version, nube tells Barrett ‘npt’ to attack. This is because when tu do attack when it’s tail is up, it will hit tu with it’s strongest attack. It’s not too much trouble, since this is the first boss of the game, but a waste of Potions, and maybe even a Phoenix Down if you’re really unlucky. This boss killed so many uninformed gamers because of pisspoor spell checking. Not that it would make the boss any better, since it will keep it’s tail up for a long time, so unless tu need to heal o want to waste a potion, tu are forced to attack this boss, as waiting may not be an option. All I can say is, Final fantasía XIII got real lucky this time.

~#6~

(WARNING: SOME SPOILERS FOR PERSONA 4)

Persona 4 is a game that has, while challenging, very few terrible bosses. I was tempted to put some of the bosses in Tartarus from Persona 3, but if tu know what tu are doing, it won’t be that bad. Sure, their annoying, but at least they don’t regenerate, have large health, and keep the fight going for an eternity… Shadow Mitsuo does, however.

#6: Shadow Mitsuo from Persona 4



After tu make your way through The Void, tu will find Mitsuo under attack por his shadow, and then, the fight starts. And por god, if tu aren’t prepared, tu are gonna be here for… quite some time. Shadow Mitsuo will start out inside the 8-Bit Hero, where tu will need to break its shell. Be careful, however, as Shadow Mitsuo is able to use Bomb, which causes Exhaustion, which depletes SP, which is necessary to summon your Persona and give tu más powerful attacks. But thankfully, the 8-Bit Hero isn’t so bad, despite having two turns inside of one. But once tu defeat it, it will reveal the true Shadow Mitsuo, the core. At this point, it is weak and open to attacks, but be careful, as it will begin to recreate the 8-Bit Hero, and if tu fail to destroy it before it is recreated, tu will have to fight the 8-Bit Hero again. But it gets worse, as Shadow Mitsuo is capable of casting any elemental spell, so it will no doubt knock down at least one party member eventually, and thus, get one extra turn. If you’re real unlucky, he could knock down half of your party. But what’s worse is that it is able to cast Fear, immobilizing party members, and those who are under Fear better be cured of it, otherwise they will be hit with Shadow Mitsuo’s Ghastly Wail and be killed immediately. This is a fight that just drags on and on, and never stops. It makes tu just want the fight to end, but Shadow Mitsuo just keeps it going, and you’ll be sick of it before the end.

~#5~

Number five is QTE bosses. Which one? All of them. They all suck.

#5: QTE Bosses from Various Games



I know it’s kind of a cheap shot, but if I ended up putting them on here as their own individual person, we’d be here all day, so I just want to put all the QTE bosses in their own little spot of terrible. QTE bosses are just bad because they require no effort, no work, nothing, and yet, they get made all the time, and I don’t know why. They are not fun, they are not interesting, and they sure as shit aren’t clever. Their mindless, cliched, and pretty annoying. It gets even worse when tu are forced to hit the buttons perfectly, o face death and are forced to do the fight all over again. Cutscenes that were once skippable now force tu to watch as tu have to do hit these buttons. Villains that were once threatening o even perfect are now destroyed when they are defeated in some simple way. Resident Evil, Order 1886, and Far Cry have boss fights based around QTE. But what’s worse is when games make their final boss a QTE, and especially when there were no QTE’s prior to this moment. So tell me why so many games make the final boss a QTE? Shadow of Mordor, Dying Light, and Halo 4, especially Halo 4, being the worst offenders. I have no problem with bosses having little moments of QTEs in them. I amor No más heroes and many Platinum games, and they always make tu finish bosses o dodge attacks with a QTE, but they give tu enough time to react, and are frequent enough to where tu expect them. But when your entire boss is a QTE, then there is a problem. These bosses are the problem.

~#4~

Fighting game bosses aren’t always fair. Hell, most fighting games are known for having the cheapest bosses imaginable. Skullgirls as Marie constantly throwing attacks at tu and keeping tu away. Marvel Vs. Capcom has Galactus hitting tu with his size and never missing a hit because of it, and I don’t even wanna talk about calle Fighter III’s Gill for healing himself and getting back up. But, I mentioned fighting games, and I mentioned cheap bosses, so tu all know who it is.

#4: Shao Kahn from Mortal Kombat 9



Never in my life have I ever felt better to cheat at a game… And that is a big problem. If tu are so upset with a boss that tu feel that the only way to win is to cheat, than that should be a problem on it’s own. But it’s justified, because Shao Kahn is the biggest cheater ever. He always manages to hit tu like a truck, while you’re attacks just barely chip away at his health. Each time tu hit him, it feels like tu are barely weeding his health down. But when he hits you, he is able to combo tu before tu can even get a chance to react. And don’t even bother trying to get some distance between tu two, because that just makes things worse. He will constantly throw weapons at you, like spears and hammers, and if tu aren’t timing it perfectly, he will hit tu with them, stun you, and then make a beeline for tu and combo your culo before tu can chuck your controller at the scream in frustration. There have been videos of people beating Shao Kahn, either por using some sort of cheap move, o por hanging back and just waiting the timer out. The only way to beat Shao Kahn, at least from what I have seen, is to just wuss it out as best as tu can. Hell, even I had to cheat to win, but I don’t care, because I don’t have fun when fighting Shao Kahn. And this isn’t just me sucking at fighting games, even though I do. Everyone says he sucks, and tu know what, at least the world can agree on something.

~#3~

Madworld is such an underrated game. Few people know it, and even fewer have played it. It has some of the most fun gameplay, the best art style, and the craziest bosses I’ve ever seen. From a German soldier that creates tornados to a shogun in a burning dojo. But sadly, not every boss in this game is perfect. And what better place to look for the worst boss in the game than in the worst level in the game?

#3: The Shamans from Madworld



The Shamans may not look to bad, but let me explain. Throughout the level they are in, Mad Castle, the game seems to have this strange glitch where sometimes, your Wiimote won’t read your controller movements, usually when tu are in a QTE (Oh, here we go again with QTEs). This is shown when Deathblade, a grim reaper that can kill tu in one hit, shows up when tu are grabbed. This is foreshadowing for the bad fight with The Shamans. Not only can tu not hit them directly when tu are in a QTE unless tu get real lucky, but they are able to swarm tu before tu can react, and they are also able to hit tu with attacks when tu clearly avoid them. It’s like they are so strong, that the force of their attacks are enough to harm you… o maybe they just didn’t test this level properly. Yeah, that sounds about right. tu thought the Guard escorpión wasn’t properly looked at. At least it functions, in gameplay. It works, on a technical level. The Shamans do not. They are a completely broken part of the game. They aren’t too annoying in strength of cheap tactics, that would be the other awful Madworld boss, Frank, but for how unpolished, and poorly tested this level was, and how the same is for The Shamans, it clearly proves to be worse than any other boss. At least those bosses function. The Shamans barely function at all.

~#2~

(WARNING: SPOILERS FOR DEAD RISING 2)

Dead Rising is a series I will always love, from it’s gameplay, to its protagonists, to it’s bosses… Most of the time. I was originally going to put the boss, Cletus, from the first game, on this list, but he is optional. Hell, he isn’t even in your Case File, so he’s easy to miss, especially for first timers. So I went with the (Depending on your choices) final boss of Dead Rising 2, Sullivan.

#2: Sullivan from Dead Rising 2



Yeah, the guy who was in the shelter with tu from the start. He is an agent for the ones who started the outbreak and is planning on escaping the city, taking the truth with him, and tu need to stop him. And it is awful! He is on parte superior, arriba of a scaffolding, and while tu are on bottom ground, he will either take potshots at tu with his gun, o call his plane to send missiles at you, which will create holes in the floor, and if tu fall down, tu will be dropped into a horde of zombies, and will have to climb back up to the boss. But it gets worse when tu are on the scaffolding with him. Here, he will beat tu down before tu know it. If tu shoot him with a gun, he will jump at tu and knock tu down. If tu try to hit him with a melee weapon, he will counter and make tu drop the weapon. And there is a chance he can knock tu off the incredibly small platform. Good luck getting back up, as there is a chance he’ll just knock your culo off again. And yeah, zombies are everywhere in this fight. And if tu thought it couldn’t get any worse, he then uppercuts you, which will bring tu down to one hit left. What the fuck!? This bullshit uppercut is the thing that pisses me off the most about this entire boss fight, and makes it a más painful version of the fight with Brock in the first game. What made the Brock fight work was that, I don’t know, not bullshit tactics like this and didn’t give tu a false sense of security since DR2 gives tu weapons. Plus, at least it made sense from his perspective. Sullivan just kinda became the villain out of the blue and is now one of the most annoying bosses in the game. And he isn’t like Cletus, where he is optional. He is a mandatory boss that tu have to fight. And god, he is just the worst ever. I’ll take the fight with Borck any day.

~#1~

This is the boss that inspired this entire list. This is the boss that made me want to put it here just so I can talk about it. I talked about it before on the Dark Souls list. I dicho before that the Capra Demon was the worst boss in Dark Souls, but that was because I was very upset at the time due to how dumb it was to have perros in a small room. While it’s still not a good boss, I also mentioned the cama of Chaos as a worst boss, and just second… I went way too easy on the cama of Chaos before.

#1: The cama of Chaos from Dark Souls



The cama of Chaos is far from the worst boss I’ve fought in Dark Souls. It’s the worst boss I’ve ever faced period. It fails in every single category. Some bosses were boring like the Infested Tanks, some were disappointing like Alduin, some were long like Shadow Mitsuo, some had cheap deaths like Shao Kahn, and some had unavoidable attacks like Sullivan. cama of Chaos is all five of those things. Let’s start with long. The fight seems to be appealing, at first. It’s a giant árbol that is alive. tu run over to one of the domes on the left o the right. That is when the fight starts to get very irritating. At this point, the cama of Chaos will begin to attack, por trying to stab tu with it’s sword, o swipe at tu with it’s long arms, which will hit tu if tu are too close. Problem: tu have to be too close, because the platforms under your feet will begin to collapse and leave holes that will never go away, and will kill tu instantly if tu fall into them. Once tu do manage to destroy the segundo dome por some miracle, then the fight will get worse from here on out. But, before that, let’s add onto the long part por adding annoying and boring. The cama of Chaos is also able to use fuego magic to blow tu up, no matter where tu are in the stage. And should tu die in anyway from this fight, tu will go back, not outside the boss door, not inside lost Izalith, where the cama of Chaos lies, and is also the worst area in Dark Souls, no. tu will go back right outside of lost Izalith. tu will have to trek all the way back. Through the lava, through the rubble, up the árbol limb, through the stone corridor, up the stairs, through the fog gate, and down the slide just to get another try. This happens every time tu die to the cama of Chaos. Sure, others had long runs back, but it was never this bad, and other bosses weren’t the cama of Chaos. And running through lost Izalith, a place filled with molten lava, is so bright, I actually had to strain my eyes every time I got through. I am not kidding, this level actually physically harmed me. It was that bad. Few games physically harm people, but when they do, tu know that there is something wrong. So, with long, boring, and annoying out of the way, as well as cheap kills from those bottomless pits and unavoidable attacks from the magic and hand swipes, how does the rest of the fight fare? Well, after tu destroy the two domes, tu are forced to fall down a hole, a specific hole, and onto a árbol limb, and climb through, only to be met with… a worm. A worm that tu can kill in one hit. I know that the story of the Witch of Izalith was that she failed in her spell to keep the flame alive, thus turning into the cama of Chaos, a monster that created the demons tu see in the Demon Ruins, but it still doesn’t help how stupid this looks. In fact, that makes it worse. A backstory like that doesn’t help me enjoy the boss anymore. It’s just a waste of good backstory, and it’s wasted on a trash boss like the cama of Chaos. The only good thing about this boss is that it saves your progress, because restarting would be a nightmare. But tu still have to go through lost Izalith when tu die, so fuck it, it still sucks! Capra Demon, I owe tu an apology. While tu are far from great, tu at least didn’t have all the qualities of cama of Chaos. Hell, at least the bosses on this lista didn’t have the awful qualities of the cama of Chaos. Not the Infested Tanks, not Alduin, not Shao Kahn, not Shadow Mitsuo, not Sullivan, not any of them. I have never fought a boss worse than the cama of Chaos… And I pray to any deity that will listen that I never find one worse.
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~Story~

In the mythical country of Terra, tainted por eternal war, the peaceful city of Skystead was never once involved in the deadly Thousand año War. Seeing how the war could taint the peaceful city, the gods took Skystead and ripped it from the planet, sending it far into the sky, and above the clouds, making it impossible to be seen from the ground. The gods then gave Skystead a rare jewel known as the corazón of the Gods, which legends dicho would grant the wish of those who touch it. It was also be used to keep Skystead floating above the earth. Years later, after the dangerous war, the...
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