Oh man, clichés. Usually, these exist in many forms of media, such as books, movies, anime, and in this special case, video games. And there are quite a lot of them….. And sometimes, that is not a good thing. Whenever a cliché is used constantly, it begins to get old… FAST! And I believe that video games have used bad clichés to death. I already talked about some terribly annoying ones in my past list, but this time, I got some new ones I want to talk about. Now, before I begin, here are some rules. These are clichés that only bother me. They may not be bad to you, but to me, I just can’t stand them. Lastly, I am not including any of the entry’s from my anterior list. So, with that said, it’s time to piss myself off.
#10: Force Loss Battles
In a game, tu are usually supposed to win a fight against a horde of enemies o a boss in order to progress through the story. However, there are times in a game where tu are forced to die, because the story says tu have to. Granted, this is lower because it has been done right, like in (Spoilers) Halo: Reach, Red Dead Redemption, and even Mega Man X, as tu know beforehand that there is no way tu can win. And in Chrono Trigger, the force lost battle actually gives tu a chance to beat him. But besides those two games, there really isn’t any other good examples of this troupe. Mainly because most of the time a force lost battle is used, they suck. This fights basically give tu a false sense of hope into defeating the bosses, which will only end in tu getting killed por the boss, because it’s scripted. Some examples include Battlefield 3, where near the end of the game (Spoilers), tu are dado some hope that tu will be saved por your teammates, and tu just need to survive for a little while. Trust me, they never come. THEY! NEVER! COME! Then there is Dark Souls, where tu are actually supposed to die on the first encounter with Seath the Scaleless, but if tu didn’t know that and didn’t have the ring of Sacrifice, tu will lose all your humanity and souls, which is really pathetic. But the biggest offender of this are JRPGs. Name one, they all do it. Paper Mario, Mario and Luigi: Partners in Time, Mario and Luigi: Bowser’s Inside Story, Suikoden One through Five, Nearly every single Final fantasía game, Valkyrie Profile, Skies of Arcadia, Tales of Destiny, Eternia, Symphonia, Legendia, Hearts, the Abyss, Grace and Xillia, Baldur's Gate 2, Mega Man: Battle Network 3, Breath of fuego III, Phantasy estrella IV, Wild ARMS: Alter Code F, Earthbound, The World Ends with You, Xenogear, Persona 4, Pokemon Ranger, Blue Dragon, Legend of Dragoon, Bravely Default, Monster Hunter- tu see where I’m going with this?
#9: Unskippable Tutorials
Okay, yes, I understand why some games need a tutorial. Maybe this game is the player’s first time, and they need to understand how the game’s world works… But would it kill the developers to give me the option to play through the tutorial? Unskippable tutorials are something that everyone hates. Some of the games have tutorials that range from only a few minutes, to a full HOUR! And some tutorials treat the players like idiots. There are tutorials like the one in Fable 3, which literally tell tu how to hold an NPC’s hand, like it’s valuable information. In Final fantasía VIII, it was a damn nightmare, spending five minutos to talk about how magic works. Halo literally has tu look up and down as a tutorial. In Dead Rising, it completely stops gameplay just to tell tu what tu already know. And in Mario and Luigi: Dream Team, I’m surprised they didn’t have to put the game in two cartridges, because the tutorial in this game goes on for what feels like a century. I know that there are some gamers who are new to a shooter o an RPG, but if tu want to give them a tutorial on how it works, don’t let the player be forced to play through the tutorial every time. Just let them have the option to skip the tutorial and mover on.
#8: Unreliable GPS’s
In a game where the overworld tu are exploring is huge, and tu can get lost in easily, it is always handy to have a GPS on standby, helping tu reach your destination. Sometimes, they are good, and other times…. they just make tu lose your mind. There are times when the developers think that a simple spot on the map won’t be too hard for people to follow, but when the arrow o route goes insane, it gets incredibly annoying. In Dead Rising 2: Off the Record, whenever tu change your destination to a new survivor o psychopath, the arrow above tu needs to perform a 360 before it can point tu in the right direction. In Dead Space, in order to see where tu need to go next, tu need to press a button on your controller and this little trail will mostrar you, for three seconds, where to head to next. In Fable 3, when following the glowing trail, there are times when it will just disappear and tu will have to wait for it to come back. In Sleeping Dogs, the GPS is so broken and indecisive of where it wants to go. One minute, it will tell tu that tu are going the right way, but suddenly, it will tell tu that tu had to go the other way about a dozen miles back. But the worst is in Brutal Legend, where your only means of navigation is a large spotlight, but it does not help tu avoid all of the obstacles and crap in your way, and the only way to figure out if you’re going the right way is if tu look at your map every five seconds. Tedious and annoying GPS’s like this are exactly why the fast travel system was invented, and thank god it was, because I can’t handle GPS’s like this.
#7: Healing Bosses
In a game, there are usually bosses that tu fight long and hard. And when tu think you’ve finally gotten them beat, and tu are down to one last hit, the bastard goes and heals himself all over again ARE tu FREAKING KIDDING ME- This is what is known as Healing Bosses. It doesn’t matter how hard o long tu fight the boss. If tu did not manage to use your best attacks and beat them instantly, tu have no other choice but to let that boss heal themselves and cry hard, because I surely did. Some… wonderful examples are include Cletus from Dead Rising, one of the most annoying bosses in the franchise, who, if tu leave him alone for long enough, will regain most of his health and make this already long and tedious fight más long and tedious. Frank from Madworld, my personal least favorito! boss in the game, will always run back and heal himself in the chair. And if tu even try to attack him in the water (Which is the only way to attack him when he heals himself) You’d better backflip your way out like theres no tomorrow, because stopping once will leave tu open to his electricity, which does a lot of damage. And don’t even get me started on Whitney’s Miltank. That thing can go die in a fire. All I learned from this annoying boss fight is that I now know how the bosses feel in every RPG when I heal myself.
#6: Grinding
hola there, folks. Are tu looking for the most powerful weapon in all of Symphony of the Night? Well, you’d better go out and start hacking away at those flying ghosts in the library. Wanting to get as much ammo as tu possibly can in Resident Evil 4? Well, get that cuchillo out and start cutting up villagers to get the most ammo that tu can just find with no hassle lying around. Wanting to create the best armor and weapons in Dark Souls? Well, here’s a sword, here’s a shield, and over there are a group of undead soldiers. Go out there, and hack away, buddy. Want to collect enough oro so tu can buy that one sword in Fable. Well, go into the Hobbe Cave and kill everything there. Want to get the highest level in order to kill that one boss in every single RPG ever made? Well, head to the most crowded place and get to work buddy. Grinding will always be there to save the day… But seriously, just give us some sort of tolerable strategy to bypass that one boss and let us play the damn game. Grinding is just a chore.
#5: Idiotic Characters
In a game where NPC’s are wondering around like any usual city, they are usually there to help give tu some information…. Unless they are just a bunch of idiots. Throughout some games, like Legend of Zelda, o Final fantasía VII, there are moments where tu may get stuck. And, in a día and age where we now have Gamefaqs, let’s look back into the día and age of nintendo 64 and playstation 1, when the internet was all AOL Dial-up internet. You’re only hope for progressing in a game is either lectura game magazines, getting help from a friend, o trying to decipher the insane NPC dialogue that is stupid riddles and hints that tu don’t need. In Final Fantasy, all characters are just around to complain about their own problems, and never give tu a hint about what to do. In Legend of Zelda, not one person mentions the siguiente dungeon crawling with bosses. I mean, a bunch of monsters doesn’t even once bat an eye to someone. And in Castlevania II, there is so much characters that just say misceláneo stuff. “Don’t stare at the Death estrella o you’ll die”. If I were George Lucas, I’d su- Wait. If I were Disney, I’d sue… and they definitely would. And then there are the companions, like in Dead Rising, where they enjoy the feeling of getting slaughtered por zombies, and don’t even get me started on Sheeva from Resident Evil 5. Oh my god, the nightmares with that companion
#4: Vehicle Sections
Unless the game is all about racing, driving sections are NEVER fun. They mostly consist of tu moving as fast as possible, o in a heavily armored piece of equipment in order to fight off enemies. However, these usually result in the machine being slow, clunky, and hard to control. Some of the most incredible examples include Halo 2, where tu can either be the gunner and have your team crash into items, o be the driver, as your teammates constantly miss the targets. It’s a lose lose situation, no matter how tu look at it. Then there’s No más Heroes, where the controls are so hard to control, and when they make it into a boss fight in No más heroes 2, it’s not even close to fun. Then there’s Dead Rising, where, no matter how strong the vehicle is, it will eventually break down. And in the Bomb mission, this is a very frustrating thing to deal with. It’s also in Resident Evil 4, where instead of the player controlling the bulldozer, Ashley does, and when the bulldozer is stuck and can’t move, tu have to get it moving, while worrying about Ashley getting killed por the others down below. It’s like the mine carro section, but a lot less fun. But the worst one is in Half-Life 2, with not just one, but two vehicle sections. One on a jet ski, and the other in a buggy. Both of which are incredibly hard to control and are used for some of the longest missions in the game, making it long and boring. And do not get me started on the one from Mass Effect. That one nearly drove me insane.
#3: Instakills
Oh, and tu thought that the bosses healing themselves was insanely stupid. Well, this is SO much worse. Whenever tu are facing a boss, tu expect a fair one-on-one fight. But instead, the boss just pulls some bullcrap attack and kills tu in merely one hit. It doesn’t matter how far tu got, if tu die, tu start over. And sometimes, the attack is so unpredictable. In Sonic, they refuse to give tu rings in a cheap attempt to make the final boss harder than it should be, so getting hit once will result in your death. In later Mario games, there were the Cosmic Clones, which would copy your moves and kill tu instantly if they touched you. In Halo 2, the final boss has a special tactic por keeping tu away, and that’s because his stupid hammer can kill tu in one hit, making it mind-wracking when he chases you, especially when tu got a lot of shots at him. But the worst one is No más Heroes. Sure, tu can predict a few of their attacks, like Henry’s. But not Bad Girl, who tu are not supposed to attack when crying. o Shinobi, when her usual attack is actually an instakill. And those windows in the Jasper Batt Jr. fight can go rot in hell.
#2: Scripted Escort Death
We all hate escort missions. They all drive us crazy and make us lose what sanity we have left from these other clichés. While that would be a good entry for this list, it is a bit too obvious in my eyes. So let’s look at something that angers me even more, and that is when, after walking their slow asses like a dog, the developers have the nerve to kill them, making your entire escort POINTLESS! And the worst part is that there are many games that have done this, and it still pisses me off no matter how hard I try. In Anarchy Reigns, tu need to protect a Barbot from thugs and even mutants. While this wouldn’t be bad, in a later mission, tu see hundreds of them being slaughtered. So what the hell was the point of saving one Barbot when I am seeing dozens of them being massacred, yet the game doesn’t seem to bat an eye when they die, but no, that one Barbot was just special. His vest was a very nice shade of blue. In Fable 2, every escort tu have to walk with asks tu to help them, and they take tu to some of the darkest, most bland, and most crowded places. The worst being the Howling Halls, which is filled with Balverines. Oh, and they all die. Yep, so there was no point in bringing them. In Metal Gear Solid 2 (Spoilers) tu have to escort Emma through some of the worst swimming controls ever, and in the end, she get shot and killed, so what was the damn point? But the worst was this one from Dead Island, where this one idiot escort walked head first into Butchers, and in the end, he was killed, did very little, and had no other purpose other than this one mission. And this is why I can not ever play Dead Island again
#1: Quick-Time Events
I hate these things so goddamn much. Matter of fact, EVERYONE HATES THEM! It seems as though that, ever since the sixth generation of gaming, hundreds of action games have tried to abuse this thing. No matter what, it has spread to every genre of games like it was herpes. There are just so many games that do this, and I mean SO MANY! Saints Row three and four have tu use them during combat, but since their so few and between, they just come off as annoying and a waste of time. Dead Rising 2 has so many bosses that will badly damage tu o kill tu if tu are not quick enough, sometimes having to press the button in freaking combos. Soul Calibur literally requires tu to perform a quick time event at the ending, and if tu fail to do so, tu will get the bad ending, making tu have to do the entire fight over again to see the good ending, because that’s real fair. Every last one of Far Cry 3’s bosses are quick-time events. EVERY! LAST! ONE! In Resident Evil 4, they literally make one whole boss the fight, only with so little time to react, making tu restart the fight if tu die. And there are so many más games that do it… (Ahem).... Heavy Rain is basically one big quick-time marathon, God of War has a short amount of time to react, every decision in ever Telltale game is a quick-time event, Outlast has quick-time events with every major enemy encounter, Castlevania: Lords of Shadow has tu perform a quick-time event on even mundane things, Call of Duty makes tu use a quick-time event to defeat major enemies in the game, Metal Gear Rising uses quick-time on defeating every boss, Ninja Gaiden 3 makes tu go back to the start of the quick-time event when tu fail, making them pointless, Mortal Kombat only gives tu a short time to perform the combo for a Fatality, Conan makes tu use quick-time events on things that would be tolerable in just a cutscene, Dragon’s Lair kills tu and makes tu start all over for failing one quick-time event, Grabbed por the Ghoulies makes tu press a combo of buttons to keep your character from dying for no reason, the Londres 2012 Olympics. YES, A GAME ABOUT THE DAMN OLYMPICS HAS QUICK-TIME EVENTS! WHY!? As tu can see, quick-time events are a cliché that are not going anywhere for a long time, but need to die off as soon as possible. the sooner, the better.
Well, there tu have it. Did tu enjoy the list? Tell me what tu thought of it. With that said, I will see tu all siguiente time
#10: Force Loss Battles
In a game, tu are usually supposed to win a fight against a horde of enemies o a boss in order to progress through the story. However, there are times in a game where tu are forced to die, because the story says tu have to. Granted, this is lower because it has been done right, like in (Spoilers) Halo: Reach, Red Dead Redemption, and even Mega Man X, as tu know beforehand that there is no way tu can win. And in Chrono Trigger, the force lost battle actually gives tu a chance to beat him. But besides those two games, there really isn’t any other good examples of this troupe. Mainly because most of the time a force lost battle is used, they suck. This fights basically give tu a false sense of hope into defeating the bosses, which will only end in tu getting killed por the boss, because it’s scripted. Some examples include Battlefield 3, where near the end of the game (Spoilers), tu are dado some hope that tu will be saved por your teammates, and tu just need to survive for a little while. Trust me, they never come. THEY! NEVER! COME! Then there is Dark Souls, where tu are actually supposed to die on the first encounter with Seath the Scaleless, but if tu didn’t know that and didn’t have the ring of Sacrifice, tu will lose all your humanity and souls, which is really pathetic. But the biggest offender of this are JRPGs. Name one, they all do it. Paper Mario, Mario and Luigi: Partners in Time, Mario and Luigi: Bowser’s Inside Story, Suikoden One through Five, Nearly every single Final fantasía game, Valkyrie Profile, Skies of Arcadia, Tales of Destiny, Eternia, Symphonia, Legendia, Hearts, the Abyss, Grace and Xillia, Baldur's Gate 2, Mega Man: Battle Network 3, Breath of fuego III, Phantasy estrella IV, Wild ARMS: Alter Code F, Earthbound, The World Ends with You, Xenogear, Persona 4, Pokemon Ranger, Blue Dragon, Legend of Dragoon, Bravely Default, Monster Hunter- tu see where I’m going with this?
#9: Unskippable Tutorials
Okay, yes, I understand why some games need a tutorial. Maybe this game is the player’s first time, and they need to understand how the game’s world works… But would it kill the developers to give me the option to play through the tutorial? Unskippable tutorials are something that everyone hates. Some of the games have tutorials that range from only a few minutes, to a full HOUR! And some tutorials treat the players like idiots. There are tutorials like the one in Fable 3, which literally tell tu how to hold an NPC’s hand, like it’s valuable information. In Final fantasía VIII, it was a damn nightmare, spending five minutos to talk about how magic works. Halo literally has tu look up and down as a tutorial. In Dead Rising, it completely stops gameplay just to tell tu what tu already know. And in Mario and Luigi: Dream Team, I’m surprised they didn’t have to put the game in two cartridges, because the tutorial in this game goes on for what feels like a century. I know that there are some gamers who are new to a shooter o an RPG, but if tu want to give them a tutorial on how it works, don’t let the player be forced to play through the tutorial every time. Just let them have the option to skip the tutorial and mover on.
#8: Unreliable GPS’s
In a game where the overworld tu are exploring is huge, and tu can get lost in easily, it is always handy to have a GPS on standby, helping tu reach your destination. Sometimes, they are good, and other times…. they just make tu lose your mind. There are times when the developers think that a simple spot on the map won’t be too hard for people to follow, but when the arrow o route goes insane, it gets incredibly annoying. In Dead Rising 2: Off the Record, whenever tu change your destination to a new survivor o psychopath, the arrow above tu needs to perform a 360 before it can point tu in the right direction. In Dead Space, in order to see where tu need to go next, tu need to press a button on your controller and this little trail will mostrar you, for three seconds, where to head to next. In Fable 3, when following the glowing trail, there are times when it will just disappear and tu will have to wait for it to come back. In Sleeping Dogs, the GPS is so broken and indecisive of where it wants to go. One minute, it will tell tu that tu are going the right way, but suddenly, it will tell tu that tu had to go the other way about a dozen miles back. But the worst is in Brutal Legend, where your only means of navigation is a large spotlight, but it does not help tu avoid all of the obstacles and crap in your way, and the only way to figure out if you’re going the right way is if tu look at your map every five seconds. Tedious and annoying GPS’s like this are exactly why the fast travel system was invented, and thank god it was, because I can’t handle GPS’s like this.
#7: Healing Bosses
In a game, there are usually bosses that tu fight long and hard. And when tu think you’ve finally gotten them beat, and tu are down to one last hit, the bastard goes and heals himself all over again ARE tu FREAKING KIDDING ME- This is what is known as Healing Bosses. It doesn’t matter how hard o long tu fight the boss. If tu did not manage to use your best attacks and beat them instantly, tu have no other choice but to let that boss heal themselves and cry hard, because I surely did. Some… wonderful examples are include Cletus from Dead Rising, one of the most annoying bosses in the franchise, who, if tu leave him alone for long enough, will regain most of his health and make this already long and tedious fight más long and tedious. Frank from Madworld, my personal least favorito! boss in the game, will always run back and heal himself in the chair. And if tu even try to attack him in the water (Which is the only way to attack him when he heals himself) You’d better backflip your way out like theres no tomorrow, because stopping once will leave tu open to his electricity, which does a lot of damage. And don’t even get me started on Whitney’s Miltank. That thing can go die in a fire. All I learned from this annoying boss fight is that I now know how the bosses feel in every RPG when I heal myself.
#6: Grinding
hola there, folks. Are tu looking for the most powerful weapon in all of Symphony of the Night? Well, you’d better go out and start hacking away at those flying ghosts in the library. Wanting to get as much ammo as tu possibly can in Resident Evil 4? Well, get that cuchillo out and start cutting up villagers to get the most ammo that tu can just find with no hassle lying around. Wanting to create the best armor and weapons in Dark Souls? Well, here’s a sword, here’s a shield, and over there are a group of undead soldiers. Go out there, and hack away, buddy. Want to collect enough oro so tu can buy that one sword in Fable. Well, go into the Hobbe Cave and kill everything there. Want to get the highest level in order to kill that one boss in every single RPG ever made? Well, head to the most crowded place and get to work buddy. Grinding will always be there to save the day… But seriously, just give us some sort of tolerable strategy to bypass that one boss and let us play the damn game. Grinding is just a chore.
#5: Idiotic Characters
In a game where NPC’s are wondering around like any usual city, they are usually there to help give tu some information…. Unless they are just a bunch of idiots. Throughout some games, like Legend of Zelda, o Final fantasía VII, there are moments where tu may get stuck. And, in a día and age where we now have Gamefaqs, let’s look back into the día and age of nintendo 64 and playstation 1, when the internet was all AOL Dial-up internet. You’re only hope for progressing in a game is either lectura game magazines, getting help from a friend, o trying to decipher the insane NPC dialogue that is stupid riddles and hints that tu don’t need. In Final Fantasy, all characters are just around to complain about their own problems, and never give tu a hint about what to do. In Legend of Zelda, not one person mentions the siguiente dungeon crawling with bosses. I mean, a bunch of monsters doesn’t even once bat an eye to someone. And in Castlevania II, there is so much characters that just say misceláneo stuff. “Don’t stare at the Death estrella o you’ll die”. If I were George Lucas, I’d su- Wait. If I were Disney, I’d sue… and they definitely would. And then there are the companions, like in Dead Rising, where they enjoy the feeling of getting slaughtered por zombies, and don’t even get me started on Sheeva from Resident Evil 5. Oh my god, the nightmares with that companion
#4: Vehicle Sections
Unless the game is all about racing, driving sections are NEVER fun. They mostly consist of tu moving as fast as possible, o in a heavily armored piece of equipment in order to fight off enemies. However, these usually result in the machine being slow, clunky, and hard to control. Some of the most incredible examples include Halo 2, where tu can either be the gunner and have your team crash into items, o be the driver, as your teammates constantly miss the targets. It’s a lose lose situation, no matter how tu look at it. Then there’s No más Heroes, where the controls are so hard to control, and when they make it into a boss fight in No más heroes 2, it’s not even close to fun. Then there’s Dead Rising, where, no matter how strong the vehicle is, it will eventually break down. And in the Bomb mission, this is a very frustrating thing to deal with. It’s also in Resident Evil 4, where instead of the player controlling the bulldozer, Ashley does, and when the bulldozer is stuck and can’t move, tu have to get it moving, while worrying about Ashley getting killed por the others down below. It’s like the mine carro section, but a lot less fun. But the worst one is in Half-Life 2, with not just one, but two vehicle sections. One on a jet ski, and the other in a buggy. Both of which are incredibly hard to control and are used for some of the longest missions in the game, making it long and boring. And do not get me started on the one from Mass Effect. That one nearly drove me insane.
#3: Instakills
Oh, and tu thought that the bosses healing themselves was insanely stupid. Well, this is SO much worse. Whenever tu are facing a boss, tu expect a fair one-on-one fight. But instead, the boss just pulls some bullcrap attack and kills tu in merely one hit. It doesn’t matter how far tu got, if tu die, tu start over. And sometimes, the attack is so unpredictable. In Sonic, they refuse to give tu rings in a cheap attempt to make the final boss harder than it should be, so getting hit once will result in your death. In later Mario games, there were the Cosmic Clones, which would copy your moves and kill tu instantly if they touched you. In Halo 2, the final boss has a special tactic por keeping tu away, and that’s because his stupid hammer can kill tu in one hit, making it mind-wracking when he chases you, especially when tu got a lot of shots at him. But the worst one is No más Heroes. Sure, tu can predict a few of their attacks, like Henry’s. But not Bad Girl, who tu are not supposed to attack when crying. o Shinobi, when her usual attack is actually an instakill. And those windows in the Jasper Batt Jr. fight can go rot in hell.
#2: Scripted Escort Death
We all hate escort missions. They all drive us crazy and make us lose what sanity we have left from these other clichés. While that would be a good entry for this list, it is a bit too obvious in my eyes. So let’s look at something that angers me even more, and that is when, after walking their slow asses like a dog, the developers have the nerve to kill them, making your entire escort POINTLESS! And the worst part is that there are many games that have done this, and it still pisses me off no matter how hard I try. In Anarchy Reigns, tu need to protect a Barbot from thugs and even mutants. While this wouldn’t be bad, in a later mission, tu see hundreds of them being slaughtered. So what the hell was the point of saving one Barbot when I am seeing dozens of them being massacred, yet the game doesn’t seem to bat an eye when they die, but no, that one Barbot was just special. His vest was a very nice shade of blue. In Fable 2, every escort tu have to walk with asks tu to help them, and they take tu to some of the darkest, most bland, and most crowded places. The worst being the Howling Halls, which is filled with Balverines. Oh, and they all die. Yep, so there was no point in bringing them. In Metal Gear Solid 2 (Spoilers) tu have to escort Emma through some of the worst swimming controls ever, and in the end, she get shot and killed, so what was the damn point? But the worst was this one from Dead Island, where this one idiot escort walked head first into Butchers, and in the end, he was killed, did very little, and had no other purpose other than this one mission. And this is why I can not ever play Dead Island again
#1: Quick-Time Events
I hate these things so goddamn much. Matter of fact, EVERYONE HATES THEM! It seems as though that, ever since the sixth generation of gaming, hundreds of action games have tried to abuse this thing. No matter what, it has spread to every genre of games like it was herpes. There are just so many games that do this, and I mean SO MANY! Saints Row three and four have tu use them during combat, but since their so few and between, they just come off as annoying and a waste of time. Dead Rising 2 has so many bosses that will badly damage tu o kill tu if tu are not quick enough, sometimes having to press the button in freaking combos. Soul Calibur literally requires tu to perform a quick time event at the ending, and if tu fail to do so, tu will get the bad ending, making tu have to do the entire fight over again to see the good ending, because that’s real fair. Every last one of Far Cry 3’s bosses are quick-time events. EVERY! LAST! ONE! In Resident Evil 4, they literally make one whole boss the fight, only with so little time to react, making tu restart the fight if tu die. And there are so many más games that do it… (Ahem).... Heavy Rain is basically one big quick-time marathon, God of War has a short amount of time to react, every decision in ever Telltale game is a quick-time event, Outlast has quick-time events with every major enemy encounter, Castlevania: Lords of Shadow has tu perform a quick-time event on even mundane things, Call of Duty makes tu use a quick-time event to defeat major enemies in the game, Metal Gear Rising uses quick-time on defeating every boss, Ninja Gaiden 3 makes tu go back to the start of the quick-time event when tu fail, making them pointless, Mortal Kombat only gives tu a short time to perform the combo for a Fatality, Conan makes tu use quick-time events on things that would be tolerable in just a cutscene, Dragon’s Lair kills tu and makes tu start all over for failing one quick-time event, Grabbed por the Ghoulies makes tu press a combo of buttons to keep your character from dying for no reason, the Londres 2012 Olympics. YES, A GAME ABOUT THE DAMN OLYMPICS HAS QUICK-TIME EVENTS! WHY!? As tu can see, quick-time events are a cliché that are not going anywhere for a long time, but need to die off as soon as possible. the sooner, the better.
Well, there tu have it. Did tu enjoy the list? Tell me what tu thought of it. With that said, I will see tu all siguiente time
#1:SULLIVAN:
As tu already know.
I kinda stopped playing for a bit, Sullivan is why.
Not to mention. I was shocked the first time. I was starting to like Sullivan..
#2: CHEF ANTOINE:
I think we covered this one :)
#3: BACHMAYER:
Near the end of the 3rd game, Max Payne fights this guy.
It's hard to explain, why it's so hard, just have to see it yourself..
#4: BECKER:
Last boss of Max Payne 3.
And really holds the "last boss" feeling.
In a negative way..
#5: WESKER:
The main villain of Resident evil 5. And final boss..
#6: CEASER:
The final boss of Assasins Creed 3..
As tu already know.
I kinda stopped playing for a bit, Sullivan is why.
Not to mention. I was shocked the first time. I was starting to like Sullivan..
#2: CHEF ANTOINE:
I think we covered this one :)
#3: BACHMAYER:
Near the end of the 3rd game, Max Payne fights this guy.
It's hard to explain, why it's so hard, just have to see it yourself..
#4: BECKER:
Last boss of Max Payne 3.
And really holds the "last boss" feeling.
In a negative way..
#5: WESKER:
The main villain of Resident evil 5. And final boss..
#6: CEASER:
The final boss of Assasins Creed 3..
What in the name of god. They are already ready remaking Grand Theft Auto 5.
Now, don't get me wrong. I amor Grand Theft Auto 5. I think it is one of the funnest games I have played in 2013. But, seriously, it's only one año old, and already they are remaking it for playstation 4 and XBox One. Seriously, tu should at least give a game some time to age before tu remake it. Look at Ocarina of Time, a game which people dicho is the greatest game ever, which was made back in 1999. The remake for the 3DS wasn't made until 2012, which is years later. Honestly, they are already remaking GTA 5. Sure, the graphics are better, but the thing is that the graphics were amazing to begin with. Why are tu remaking this game so early, Rockstar. But, hey, that's only my opinion. What's Your Take
Now, don't get me wrong. I amor Grand Theft Auto 5. I think it is one of the funnest games I have played in 2013. But, seriously, it's only one año old, and already they are remaking it for playstation 4 and XBox One. Seriously, tu should at least give a game some time to age before tu remake it. Look at Ocarina of Time, a game which people dicho is the greatest game ever, which was made back in 1999. The remake for the 3DS wasn't made until 2012, which is years later. Honestly, they are already remaking GTA 5. Sure, the graphics are better, but the thing is that the graphics were amazing to begin with. Why are tu remaking this game so early, Rockstar. But, hey, that's only my opinion. What's Your Take
*ding dong*
???: what is it?
Henry: hello Simon
Simon: Henry! tu still wearing that tux?
Henry: every chance I get
Simon: heh... oh... tu brought soldiers
Dex: why does everyone think i'm a soldier?
Marcus: no idea...
Henry: tu seem calmer since the last time a saw you...
Simon: I take pills... anyway, why are tu here?
Henry: we need tu back
Simon: no way! i'm NOT going back to Klintsy!
Henry: we are close to taking down Harper and Dominic.
Simon: why don't fight your own war!
Henry: tu are the only one that knows Harper and his tactics.
Simon: ok then, come inside so I can teach tu
Henry: tu and I both know that he still has some sanity left...
Simon: ... *sigh* lets go...
???: what is it?
Henry: hello Simon
Simon: Henry! tu still wearing that tux?
Henry: every chance I get
Simon: heh... oh... tu brought soldiers
Dex: why does everyone think i'm a soldier?
Marcus: no idea...
Henry: tu seem calmer since the last time a saw you...
Simon: I take pills... anyway, why are tu here?
Henry: we need tu back
Simon: no way! i'm NOT going back to Klintsy!
Henry: we are close to taking down Harper and Dominic.
Simon: why don't fight your own war!
Henry: tu are the only one that knows Harper and his tactics.
Simon: ok then, come inside so I can teach tu
Henry: tu and I both know that he still has some sanity left...
Simon: ... *sigh* lets go...