|
Okay I have wanted to do this RP for AGES, but it felt like there was too much explaining involved... And I'm lazy xD I'm going to try and just give the basics of how things in the DA world work. If you have any questions after that, feel free to ask me ^^
Races: there are three different races your characters can be:
Elves: elves were enslaved by humans thousands of years ago. This caused them to lose their culture, and language. Now they're free, but there is still a lot of tension and racism between humans and elves. There are two differen groups of elves to choose from:
-Dalish elves: elves that refused to bend under human roe and fled into the forests. They work very hard to learn and regain what ever parts of Elven culture they can. They usually are highly suspicious of humans and look down upon them, even resorting to killing them upon sight in some cases. Dalish elves get their faces tattooed with symbols of their gods when they become of age. This is one of their distinguishing features.
City elves: elves that stayed under human reign and live in human cities. They live in an area called the Alienage. It has high walls surrounding it to protect the elves from racist humans. City elves usually tend to live moe in poverty than their human counterparts. They oftern work as servants in human noble estates.
Dwarves: Dwarves are pretty much what they sound like, classic fantasy dwarves... Although dwarves women do not grow beards in this universe xD Dwarves tend to live underground. They are the ones who built the vast underground tunnels known as the deep roads. They used to have a very large mighty empire until the Darkspawn appeared, spreading decease and murder through the deeproads. Now the Dwarves live in a single underground city known as Orzammar. There are a few differen kind of dwarves which include:
-caste dwarf: a dwarf born into a family that was employed by a certain caste. For example, if a female dwarf was born to a mother who was a miner, she would be a miner as well. If a male dwarve's father was a warrior, than he would be as well. Castes include merchants, warriors, nobles, miners, smithes, servent and more
-casteless dwarves: dwarves that have no house (meaning no important family name, not a physical house xD) or caste. This is usually because a dwarf committed a crime and their caste was taken away because of it. Casteless dwarves live in extreme poverty and have their faces branded with a tattoo so everyone knows they're indeed a casteless. Dwarves who have castes look down upon them and treat them like vermin. Many castless are forced into lives of crime because it's the only way they are able to survive.
-surface dwarves: mainly dwarves that were born on the surface. They have never been to Orzammar and just live basically how humans and elves do. Alternatively if a some casteless decide to go to the surface rather than live in poverty. If a dwarf with a caste commits a crime, they may choose to go to the surface instead of losing their caste or beig jailed.
Humans: humans are basically the same as always. They live in cities, and villages and are ruled by their king/queen and nobility. There are two different options for humans:
-human nobility: basically a human born into nobility. His means they are a child of an arl or bann. They tend to be wealthy and have formal fight training.
-human commoner: farmers, servants, bakers, basically everyone who is not a Noble.
Classes: now that you have chosen your race, you need to choose your class. They are as followed:
Mage: Mages are humans and elves with magical abilities. Dwarves are unable to use magic. Most people who're found to be able to use magic, are sent to a place called the circle of magi. Here they are taught how to control their abilities. Many mages see this place a a prison. Once joining the circle of magi, you are never allowed to leave or see your family again. This along with how the guards of the circle, known as the Templar treat the mages make many try to run escape and avoid the circle at all costs. Mages who are not in the tower are known as apostates. Mages are considered extremely dangerous becaus they are susceptible to demons who can possess them and cause a lot of chaos. Mages who speak with demons risk becoming abominations and destroying themselves and many others. Any magic involving demons is referred to as 'blood magic' and is strictly forbidden (that doesn't mean your character can't use it, they'd just be breaking the law ^^)
-rogues: rogues are trained in the art of surprise and stealth. They use duel weapons such as short swords and daggers, or bow and arrow. Many rogues are also trained as theives and are quite efficient poison makers. They are much quicker on their feet than their warrior counter parts and need to be cunning and clever in order to evade their enemies. They are also quite skilled at lock picking.
Warriors: warriors fight using two handed swords, battle axes, war hammers, sword and shield, duel weapons, cross bows, or bow and arrow. They're powerful and very good at holding off large groups of enemies as well as taking a lot of damage without falling. Warriors tend to wear heavier armour than mages and rogues.
Occupations: your characters can be employed as mercenaries, bandits, templars (soldiers trained to hunt mages), assassins, soldiers, guards or even grey wardens (I'll explain what they're in a minute) or you could be simply on the run (this is very appropriate for mages ^^)
Grey wardens: grey wardens are rogues/mages/warriors of every race that ban together to destroy Darkspawn. Dawrkspawn are orc like beats that lurk in the deep roads and surface every couple hundred years to spread their taint and decease. Because Darkspawn carry so much decease, wardens have to drink a potion concocted of their blood and other ingredients in order to become immune to it. This potion can also be potentially fatal. If someone is not strong enough it will kill them on the spot.
Plot: the plots takes place after the events of 'the blight' this is basically when a creature called the arch demon (a certain kind of dragon) Surfaces to lead the Darkspawn. Together, the arch demon commands them to taint and destroy everything. Only the grey wardens are able to stop the arch demon. Two grey wardens known as Alistair (now the king) and Mahariel, a Dalish elf killed the arch demon and ended the blight. Shortly after the blight, Mahariel became warden commander and along with her new warden companions, killed two rare talking Darkspawn known as The Mother and The Archutect. After this, she resigned as commander and left to find her love, an Assassin and former member of the Antivan Crows (an assassin's guild) known as Zevran. She went to fight at his side to bring down the guild that he was once a member of.
Shoot xD I forgot to mention that this takes place in a country called Fereldan. It's kind of based off of England, Scottland and Ireland. It's kind of cold compared to other regions in the game and many foreigners think Fereldans have unhealthy obsessions with thier war dogs... And that every where in Fereldan smells like wet dog xD
Rules:
-please no technology. This game takes place in a fantasy world. That means no cells phones, computers, cars or anything like that.
-no godmodding. You have no right to injure, kidnap, control or kill anyone's characters without their express permission.
-you're not invicible. If you're fighting someone, please don't ridge every single one of their attacks because your character is oh so powerful , turst me, it gets old really fast and no one will want to RP with you
-please watch your spelling and grammar. That means no text speak (u, 4, y)
-have fun :D
Anyone is allowed to join so long as they've read through the info above, as it is vital to knowing what the hell is going on. To make sure people have read through it, there is a special word (which is enchantment! :D) that you'll have to post during your first post. Other wise, I'll know you didn't read it.
|