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How do tu solve battle scenes in RP's? Please help

I have made a few Rp's they were decent and made popular content but died for some reasons but i always had one main problem.....

How can tu solve battle scenes between two characters without causing problems?

I mean tu can write [ Jake punched Tim and Tim nose was broken] but in the end no one wants there character to lose the fight which causes problems, o can make and endless string of post because everyone wants to nice

[ please help because im making a VIKING Rp soon and hope to see a lot of fights and death! lol help ]
 Palin_X765 posted hace más de un año
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dragonsmemory said:
I've written quite a few battle scenes in RPs before. The trick is not for one person to write the whole battle, the trick is to leave openings. For example, using the fight tu demonstrated, it should be written like this:

PersonA: "Jake's fist cocked back, ready to puñetazo, ponche Tim in the nose"
PersonB: "Tim had no time to dodge as Jake's blow landed square in his face, shattering his nose"

o something along those lines. tu need to let the other person decide if the blow is a hit o miss.
Think of RP fight scenes as playing Battleship. tu can't make a mover until tu know whether tu hit o missed.
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posted hace más de un año 
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yes but still Someone has to lose. o it could end up endless post o no winner is decided because of an outside event stopping it
Palin_X765 posted hace más de un año
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As the battle goes on, it'll become clear which character is the most likely to survive, and which isn't. Remember that game of Battleship? After a while, tu can easily figure out where your opponent's ships are. Once tu reach that point, unless your opponent did too, then the rest of the game is just tu sinking the rest of the ships
dragonsmemory posted hace más de un año
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but,still,no one wold make their character lose,even if he is the one supposed too........................well, i myself won't!
pipiqueen posted hace más de un año
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Once tu get that far in the story, tu have an idea o who would win o lose in a fight. Think of it as battling with Pokemon (excuse the reference). Each one has its unique type, abilities, and attacks, meaning that every battle is different
dragonsmemory posted hace más de un año
Riku114 said:
I tend to have that problem as well, and I know this is an old pregunta but meh. I was bored XD

Because of that problem, I dont look at rps very hopefully though I am part of 'The Banished' which does have quite a few fights.

Like the person above me said, tu do have to leave openings and allow the opponent to actually respond to the attack. Also we all know everyone will just have their characters dodge and dodge and dodge and it will be an endless battle. Thats why firstly, tu gotta be logical and fair otherwise is simply become overpowering if its so easy. Then again think about the characters skill level. That stuff is all important but the two biggest things to me are the following.

1. Rp with people tu know tu can Rp with

2. Plan our the victor o how the battle is going to end

Some people arent compatible with rping well with. Like the people that wont drop their pride in their character enough to loose a fight. Maybe someone to match that would be someone who cant win a fight (this is a rare species of rp-er). Also it is helpful if tu can talk to the rp-ers so tu can actually agree on things rather than just puñetazo, ponche puñetazo, ponche punch. This leads me onto the segundo thing.

Plan. If tu dont have a plan for the battle o an idea for the battle, tu will get no where. Sure its easy when tu are fighting your own characters but its just a bit harder when tu are fighting another rp-er's characters. Thats why tu should know who tu are rp-ing with and talk with them. Dont start a pointless fight. A pointless fight wont have a good ending and if it is a pointless fight it should end without a winner like them fleeing. Every battle done should have at least a BIT of point to them. Usually when there is a point to them that tu have talked out with the other person, it is easy to come to a conclusion

And just a few tips.

When tu make a fighting rp, remind the rp-ers that there will be death, especially if tu expect it.

Also remind them that their characters arent all mighty and will have to loose occasionally

And a loss isnt always a bad thing. Its good for character development...... Which always makes a fight good


I think there was one más thing but I forgot it
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posted hace más de un año 
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Im best compatible with Wantadog over in llama land.
Riku114 posted hace más de un año
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