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posted by FaFnina
3
I think cheats are very useful, but sometimes they cause glitches. Anyway, that isn't the point. If tu are having trouble with the game, then tu should use cheats. If you're not having trouble stop reading. If tu use cheats already and are having trouble, this articulo is not for you. Here are some of the most helpful, working cheats:
•advlevel - Level up your character one level
•GetQuestCompleted - Complete current quest
•getXPfornextlevel - Gain one level
•help - lista all console commands
•modpca Y X - Add points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
•modpcs Y...
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posted by vagos
In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the bóveda, bóveda de containing these relics is por completing a military virtual reality simulation. However, none of the Outcasts have the correct computer interface (the Pip-Boy 3000) to enter the simulation, so it comes down to the Lone Wanderer to go inside and complete a simulation of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June...
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While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first o third person view in a 3-D engine. Fallout Tactics and the canceled camioneta, van Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on japón in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby tu can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
posted by PePs95
A good way of stealing good weapons, chemicals, clothes and crappy comida in Fallout 3 without needing to hide yourself and rely on your Sneak and Lockpick skills, is por going to Rivet City's market.
Of course tu will lose Karma if tu steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when tu "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is...
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In fact, many of the 360 version's Achievements will be about acquiring these different titles as tu progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? tu mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the articulo insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell más copies,...
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 Laser rifle
Laser Rifle
What type of weapon should tu use: Small pistolas o energy weapons?
Well, Energy Weapons are certainly más commonplace in the Capital Wasteland than the Small Guns. Sure, both are very easy to find, but the easiest type of weapon to find are the energy weapons, with the Laser Pistol available early on at the Super Duper Mart. Protectrons and robots are easy sources of energy weapon ammo, as well as the Enclave and Brotherhood of Steel. Energy weapons are por far most accurate, durable, and have higher criticals.
Small guns, in the other hand, are significantly más powerful. A conventional Assault...
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posted by vagos
The introductory sequence introduces the player to their character's father James, a doctor and scientist in bóveda, bóveda de 101. James frequently makes comentarios about the player character's deceased mother Catherine, and her favorito! Bible passage, Revelation 21:6, which speaks of "the waters of life".

The main quest begins after the player is forced to flee bóveda, bóveda de 101 when James leaves the vault, throwing it into anarchy and causing the paranoid Overseer to send his police force after the player. The buscar for James takes the character on a journey through the Wasteland, first to the nearby town of...
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On July 4, 2008, Fallout 3 was refused classification por the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed por Bethesda Softworks and the game resubmitted to the OFLC.[16] According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to...
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posted by vagos
Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, dicho that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,[8] but also admitted that his concerns have nothing to do with Bethesda.[9] Considerable concern was also raised por some members of the series' fan community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was...
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posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on japón in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby tu can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
posted by vagos
Attributes
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The Pip-Boy 3000, shown displaying the player's current skill ratings.

The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined por these attributes. At age 16, the player takes...
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posted by vagos
Fallout 3 was initially under development por Black Isle Studios, a studio owned por Interplay Entertainment, under the working título camioneta, van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither camioneta, van Buren code, nor any other materials created por Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[4]
Study on : The Maxson Family

Introduction:

Recently I’ve created a character only so that I could explore the Wasteland and discover everything there is to discover about it. I entered the Citadel, went to the Archives room and activated a terminal containing valuable information regarding the Maxson Family. On the following topics I’ll post everything I discovered about it, along with small comentarios of mine. The information in this articulo contained may o may not be the same as in the bóveda, bóveda de Wikipedia, although I don’t really care (and want to learn por myself about Fallout’s history)....
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posted by vagos
Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the anterior two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed por the...
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posted by vagos
The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received más positively por non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed por a player, and whichever faction o group that is harmed por a crime are fully aware of the player's action in most cases. Other factions that were not affected por the crime will not be aware of it, and since a town is usually its own faction,...
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The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on parte superior, arriba of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in the main release?...
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When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was mostrando off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid fecha yet, but after seeing this build, I can honestly say I am well and truly smitten....
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posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants tu to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did tu notice that the articulo does not mention any option to do something differently? One would think that Todd would have illustrated o at least mentioned all the options...
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious pregunta "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't tu think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, mostrando the diseño and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but mostrar nothing to back up these claims.