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Opinion by vagos posted hace más de un año
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In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the bóveda, bóveda de containing these relics is por completing a military virtual reality simulation. However, none of the Outcasts have the correct computer interface (the Pip-Boy 3000) to enter the simulation, so it comes down to the Lone Wanderer to go inside and complete a simulation of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June 2076, when the T-51b power armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska.
Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated por a radio broadcast stating, "This is Defender Morrill. Any Outcasts listening on this frequency reportar to sector 7-B, Bailey's Crossroads. This is a high-priority message; backup is needed at our location. Any personnel listening on this frequency, please reportar at once." A marker will appear on the world map near the Red Racer Factory.
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Opinion by vagos posted hace más de un año
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On July 4, 2008, Fallout 3 was refused classification por the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed por Bethesda Softworks and the game resubmitted to the OFLC.[16] According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to be released on October 30, on par with the European version, and was delivered on time with the drug-name changes.[17]
On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, has described the idea of a censored Australian version of Fallout 3 as a misconception. All versions of Fallout 3 no longer include real world drug references,[18] then morphine was renamed to Med-X.
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Opinion by vagos posted hace más de un año
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Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, dicho that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,[8] but also admitted that his concerns have nothing to do with Bethesda.[9] Considerable concern was also raised por some members of the series' fan community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was largely positive, with many considering the shift to first person view and real time combat an update, and with most considering the similarities to Oblivion to be a good thing.
In a review from 1UP.com, Fallout 3 was praised for its open-ended gameplay and flexible character-leveling system. Its memorable setting prompted a favorable comparison to the 2007 game, BioShock. While the V.A.T.S. system was called "fun," enemy encounters were dicho to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded that despite the game's shortcomings,...
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Opinion by vagos posted hace más de un año
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Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the anterior two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed por the same team. Initially Bethesda held the right to make only 3 Fallout games with royalties to be paid to Interplay.[7]
In 2006, Bethesda bought the full Fallout franchise leaving Interplay the right to make Fallout Online. Between May 2 and June 5, 2007 Bethesda showcased 5 pieces of concept art por Craig Mullins on the Fallout 3 website during the countdown to the teaser. The cinematic teaser trailer for Fallout 3, consisting of the first part of the intro, was released por Bethesda Softworks on June 5, 2007, after a 30 día countdown on the Fallout 3 website. On August 2, 2007, the game's...
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Opinion by vagos posted hace más de un año
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Fallout 3 was initially under development por Black Isle Studios, a studio owned por Interplay Entertainment, under the working título camioneta, van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither camioneta, van Buren code, nor any other materials created por Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[4]
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Opinion by vagos posted hace más de un año
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While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first o third person view in a 3-D engine. Fallout Tactics and the canceled camioneta, van Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
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Opinion by vagos posted hace más de un año
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The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received más positively por non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed por a player, and whichever faction o group that is harmed por a crime are fully aware of the player's action in most cases. Other factions that were not affected por the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, good o evil deeds will cause a bounty por the opposite alignment group. Talon Company (If tu are good) o the Regulators (if you've been bad) will ambush tu randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now similar in size.[2]
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Opinion by vagos posted hace más de un año
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Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on japón in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby tu can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
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Opinion by vagos posted hace más de un año
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The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on parte superior, arriba of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in the main release? Recently however, many developers are using DLC delivery as a means of expanding their games at no cost to the consumer, which is great, especially when their games are a bit on the short side.

Valve, the legendary developer behind such short-and-sweet titles as Left 4 Dead and Portal 2, does just that. The Survival Pack for the original Left 4 Dead was released at no cost to the consumer, and added significant gameplay improvements along with an addictive survival mode. The first content pack for Portal 2 will also be released for absolutely nothing, and will...
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Opinion by vagos posted hace más de un año
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Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the segundo atomic bomb that was dropped on japón in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby tu can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
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Opinion by vagos posted hace más de un año
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When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was mostrando off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid fecha yet, but after seeing this build, I can honestly say I am well and truly smitten.

After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. tu start the game as an infant just being born. Once tu have been birthed, tu meet your father who had the pleasure of delivering you. A series of dialog choices allow tu to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to mostrar what your character will look like when they "grow up." Here tu can customize the...
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Opinion by vagos posted hace más de un año
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Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants tu to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did tu notice that the articulo does not mention any option to do something differently? One would think that Todd would have illustrated o at least mentioned all the options while playing through this quest. Something like "of course, tu can blow a hole in Mister Burke's head instead" o "you can talk to the sheriff", etc. So, either these options are not present and the game railroads tu o Todd doesn't think that these options are interesting / have consequences / worth mentioning. Either scenario is alarming.

Emerging from the Metro into the ruins of the old capital city of a dead nation, it only takes moments to realize you're in over your head. A swarm of mutants crawl across the old marble stonework ... when suddenly across...
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Opinion by vagos posted hace más de un año
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In fact, many of the 360 version's Achievements will be about acquiring these different titles as tu progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? tu mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the articulo insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell más copies, caution would be strongly advised.

Let's now go line-by-line over más specific gameplay observations:

The sign above the gate reads: "Megaton." ... A massive undetonated bomb sits in the crater at the center of town, apparently the settlement's namesake. Some insane religious zealot kneels at its base, espousing the bomb as a miraculous sign from God. tu push past him and head to the bar. ... Inside Moriarty's Bar tu spy an imperturbable businessman, Mister Burke. He'd like to get rid of Megaton - something about "a blight on the...
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Opinion by vagos posted hace más de un año
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious pregunta "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't tu think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, mostrando the diseño and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but mostrar nothing to back up these claims.
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Opinion by vagos posted hace más de un año
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Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the anterior two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) por including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[1] and was developed por the team responsible for that game.[32] Liam Neeson was cast as the voice of the player's father.[33]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[32] Following a statement made por Pete Hines that the team wanted to make the game a "multiple platform title",[34] the game was announced por Game Informer to be in development...
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Opinion by vagos posted hace más de un año
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Further information: camioneta, van Buren (Fallout 3)

Fallout 3 was initially under development por Black Isle Studios, a studio owned por Interplay Entertainment, under the working título camioneta, van Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[25] Bethesda's Fallout 3 however, was developed from scratch, using neither camioneta, van Buren code, nor any other materials created por Black Isle Studios.[26] In May 2007, a playable technology demo of the canceled project was released to the public.[27]

Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:

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Opinion by vagos posted hace más de un año
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The introductory sequence introduces the player to their character's father James, a doctor and scientist in bóveda, bóveda de 101. James frequently makes comentarios about the player character's deceased mother Catherine, and her favorito! Bible passage, Revelation 21:6, which speaks of "the waters of life".

The main quest begins after the player is forced to flee bóveda, bóveda de 101 when James leaves the vault, throwing it into anarchy and causing the paranoid Overseer to send his police force after the player. The buscar for James takes the character on a journey through the Wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station, whose enthusiastic DJ, Three Dog, give the player the moniker of "The Lone Wanderer". The player travels to Rivet City, a derelict aircraft carrier now serving as a fortified human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li informs the player of Project Purity, a plan conceived por Catherine and James to purify all the water in the Tidal Basin and eventually the entire Potomac River with a giant water purifier built in the...
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Opinion by vagos posted hace más de un año
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fallout 3 takes place in the año 2277, 200 years after a war over resources that ended in nuclear holocaust in 2077. The setting is a post-apocalyptic, retro-future, covering a region that includes Washington, D.C., northeast Virginia and parts of Maryland.[21] The game's landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and lincoln Memorials, Arlington National Cemetery and the Washington Monument. The area that the game is set in, known in-game as the Capital Wasteland, holds a number of small settlements of the descendants of survivors from the Great War. Many inhabitants were killed during the nuclear holocaust and the Wasteland is now little más than a barren land nearly devoid of healthy water, food, plant and animal life due to the extreme radiation levels, however there is a small settlement in the north of the Capital Wasteland where plants are overgrowing the area.[22]

The player begins the game inside bóveda, bóveda de 101, where s/he believes s/he is originally born, before venturing out into the Capital Wasteland and facing its many dangers. The Capital Wasteland is inicial to a number of mutated species of...
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Opinion by vagos posted hace más de un año
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The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him o places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a perrito, cachorro follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily por the player o as a consequence of other events) o die in combat.
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Opinion by vagos posted hace más de un año
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The Vault-Tec Assisted Targeting System, o V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills o blinding, legs can be targeted to slow enemies' movements, opponents can be disarmed por shooting at their weapons, and players can drive certain enemies into a berserker rage por shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. However, the use of V.A.T.S. also eliminates most of the first-person shooter elements of the game; aiming is taken over por the computer, and the player is unable to mover as a means of avoiding attacks. Each body part has a percentage of hit chance, and generally the closer the player character is to an enemy the higher that...
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Opinion by vagos posted hace más de un año
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Health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head o reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental self injury. General health can be replenished por sleeping, using medical equipment (stimpaks), eating food, o drinking water. Limbs can be healed directly por injecting them with stimpaks, por sleeping, o por being healed por a doctor.[12]

Along with the health, there are 20 bobbleheads that can be found throughout the game that will give the player bonuses to attributes and skills. Each bobblehead is an iconic Vault-Tec Boy figurine with a different pose. Three of them have to be found in different time periods in the gameplay; otherwise they will be lost.[13]
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Opinion by vagos posted hace más de un año
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Attributes
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The Pip-Boy 3000, shown displaying the player's current skill ratings.

The game begins with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined por these attributes. At age 16, the player takes the Generalized Occupational Aptitude Test (G.O.A.T.) to determine the three Skills they wish the character to focus on.[10]

As the character progresses through the game, experience points are earned that are used to achieve levels of accomplishment. Upon achieving a new level, the player receives a set of skill points that can be assigned to improve any of the Skill percentages. For instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. A Perk is granted at each level, which offers...
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Opinion by vagos posted hace más de un año
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We've had a few complaints about how NMA has no impression piece up yet. But, sadly, we are not going to put up an impression piece until we've had the chance to play through the game well and proper, digested our impressions to put down some thoughts. Expect the NMA review anywhere from 3 to 5 weeks from now, and no earlier. That's not to say we're not going to editorialize, but we're in no rush (sorry).

The guy escritura the NMA review - Vince D. Weller - happens to just have finished a kind of Let's Play thread with the first 5 days of Fallout 3 and his thoughts on it. For your enjoyment and to at least give tu something while we prep our articles, NMA has put up these impressions as an early-impression My Fallout 3 adventures! article. Stress on how this should not be read as a review, and should be taken as light-hearted as it is meant.

día 1-3 cover familiar ground tu probably know from previews, so they're fairly spoiler-light. If tu wish to avoid spoilers do not go near día 4-5.
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Guide by vagos posted hace más de un año
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Fallout 3 is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published por Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in europa and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
The game takes place in the año 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, DC, Southwest Maryland, Eastern Pennsylvania and Northeast Virginia. The game play features include real-time combat and first o third person perspective, in contrast to the anterior games, which were turn-based and isometric.
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Fan fiction by katetekiku posted hace más de un año
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I walked into a rundown store somewhere deep in the wasteland. Gripped in my hands was a freshly stolen Submachine Gun, which I was awarded with after killing Dukov and his "girls". It's what I do. There were loads of radroaches crawling all over the place. So, just for the sport of it, I shot each and every one of them in the face. Guts splattered everywhere, and their bacteria-ridden bodies flew into the air. "Yummy," I took all of their meat and went in buscar for Nuka-Cola, o maybe some psycho.
I found an easy-locked seguro tucked away in a corner. Checking if I had some leftover bobby-pins, I put some lockpicking música on and paloma in. "I don't want to set the world on fire," A song came on. "I just want to start a flame in your heart." Humming softly, I turned the pin a little to the left, a little to the right, and then straight up, and successfully opened the lock. Inside it was a baseball bat, 89 caps, and an empty whiskey bottle. I took the trofeos and a Nuka-Cola bottle on the counter and walked out.
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