First is a few characters I created for a Bleach rp, but ended up not liking.
Karasu Yoshino
Age: 530 (looks 17)
Height: 5’4”
Weight: 111 lb.
Appearance: He has wavy black hair that curls around his head and touched the back of his neck. His eyes are deep crimson in color and his stature is slim with thin muscles visible in his arms. He wears a normal shinigami uniform but instead of straw sandals, he wears boots with a long tooth at the bottom that extends for 20 cm., much like Tengu geta sandals. On his head is a Japanese tokin that he wears more like a hat, rather than head protection. A black string holds it in place and extends down around his ears and attaches under his chin. The string is black, so it blends it easily with his hair.
Personality: Karasu is a mild mannered person, remaining calm and collected, often preferring to watch things unfold before getting involved. He always follows orders given to him flawlessly without any questions and prefers to simply be a messenger, running back and forth carrying orders and requests of different squads around. Karasu loves to run and feel the wind through his hair, and is famed for becoming a master at shunpo at an early age. His top speed with shunpo rivals the second squad captain and his custom boots make it easier for him to run without worrying about tripping. His balance abilities are high, evidently, as he wears boots with 20 cm. high teeth.
Zanpakutou: Kurotori (black bird)
Shikai description: Upon release, the katana morphs into a pair of dual daggers with handles that are designed for Karasu’s hands to fit in comfortable, wrapping around his fingers like brass knuckles. The blades on these daggers are shaped like surgical knives with a curved appearance. These blades are jet black in color.
Fighting style: While in shikai, Karasu’s speed and light weight are too his advantage, able to move at high speeds and mercilessly hound the opponent like a wheel of blades. While his attacks carry lots of force behind them, they are more effective when he aims for the opponents weak points before they can react. Even without shunpo, Karasu’s speed makes it almost impossible to be tracked by the eye, forcing the target to focus more on reflex. While Karasu is more focused on close combat, even if the target attempts to put distance between them, Karasu can close the distance almost instantly with his speed, using swift kicks to force and opening before quickly finishing it with his daggers.
Shikai abilities:
Ability 1- Karasu’s spiritual pressure condenses and forms raven feathers to that appear two inches above Karasu’s head and fall infinitely down to his feet. The moment they reach they point, they quickly fade away and continue to rain from above him once more. These feathers are blinding to the opponent, making it even more difficult for see Karasu’s attacks. These feathers remain completely unaffected by winds, spiritual pressure, or anything else used in an attempt to scatter them, aside from something that represses Karasu’s own spiritual pressure.
Elizabeth Du Lac
Weight: 115 lb.
Height: 5’9”
Age: 629 (looks 22)
Appearance: Elizabeth has long purplish hair that hangs just above her waist and beautiful deep emerald eyes. She appears to have an older, mature stature: tall, well endowed, and soft skin. She always carries herself swiftly and with purpose, fitting the position as an upper-class lady. She refuses to wear her lieutenant’s arm badge because it has gone ‘out of style’ and has a rose she sticks in her hair and sometimes plays with in her hands when she remains idle.
Personality: Elizabeth is a very composed person by nature and even seems pompous at times. She is physically aware of men around her, particularly in her squad, and shoos off her suitors with much hostility, unwilling to let herself be seen as a simple girl. If she feels she’s been looked down on because of her gender, she will promptly challenge the offender’s pride and strike them down with her sword mercilessly. Because of her pride, she is often reckless, despite her composed appearance, and spends much time putting other men in their place. Despite her strong adversity against womanizers and sexism, she can appear to be very seductive and flirt unintentionally when she teases others around her gently.
Zanpakutou: Barahanabi (rose fireworks)
Release command: Bloom,
Shikai description: Upon release, the blade of the sword sprouts into to dozens of spines that branch off from the main blade, like a stem. The blade morphs into a cylinder shape with a single spine sticking up from the top. The guard turns into an actual rose with red petals cupping around Elizabeth’s hands. The stem of the blade extends for twenty inches and each thorn is two inches long.
Shikai abilities:
Kafun (pollen)- The guard of the sword releases golden spores from its petals that fly into the air like fireflies, hovering close to whatever Elizabeth aims them toward. Upon Elizabeth’s command word (katsu), these spores explode like dynamite, packing enough power to severely injure shinigami at lieutenant level and below. The main advantage of this ability is the capability to surround the target easily and explode from all sides, closing any holes in order to escape. The disadvantage is how susceptible it is to winds. If a gust is blowing in the wrong direction, it is difficult for the pollen to reach the target against the currents. Flowing spiritual pressure also acts in the same manner.
Keikyoku (thorns)- The spines on Barahanabi extend out in the diagonal path they are pointed for six yards to stab into whatever may be in their way. This can maximize the damage of her stabs by shooting the thorns further into the body of whoever she stabs. These thorns are extremely tough, but if they are somehow broken, they will return to their regular form when the shikai is sealed and released again.
This one is the original concept I was going to use as a teleporter in Game of Faith before I just scrapped her and went with Kyle Crowley instead. I'm pretty satisfied with that decision.
Name: Vivian Saragossa
Height: 5’7”
Weight: 119 lb.
Gender: Female
Eyes: Pale blue
Hair: Black, straight, reaches hips
Appearance: Vivian has pale skin and a sharp face that has the intimidating beauty of a ‘high-class woman’. She wears a white long sleeved shirt underneath a black short sleeved jacket, black ¾ leggings, black leg warmers, and sneakers.
History: Vivian is from a rich family—the Saragossa, all the way in America. Though she official states that her parents are big in the stocks business, she is secretly the only daughter of a big mafia boss in New York. One wouldn’t guess from her flawless accent and manners, though. As a child, she grew up protected and spoiled, but at the same time was taught all sorts of skills in gambling, lying, coercion, and fighting. However, her parents still felt that she would be in too much danger as the fighting between the families began to become more violent. Just a year after her birth, Vivian had begun to undergo a special sort of therapy and studied during all of her free time under the tutelage of a foreign doctor who’d saved Vivian’s father’s life after he took a bullet to the neck. Owing the man, he agreed to allow his daughter to undergo a special test. Though none of them knew it, this was an experiment to see just how important a factor an esper’s ‘personal reality’ is. As one of the fifty-five people in the world to undergo this test, Vivian produced the clearest and best results, possibly due to her selfish and conceited genes. Taking the chance of the growing tension among the families, the doctor extended an offer to take Vivian to Eden, where she would hone her skills. Her parents agreed, and Vivian transferred immediately. Now a level 4 esper, Vivian’s ability was once considered to allow her to become a level 5, but she didn’t make the progress expected of her. Discouraged by how close they had come before failing, Vivian is now left alone by the scientists who had once hounded her, to her relief.
Special abilities: Jumper- Vivian can change positions instantaneously by shifting the dimensions that her body stands in. To do this, she must work out the spatial coordinates of jumping between 3-dimensional and 11-dimensional space, so where she reappears is decided the moment she disappears. She can only teleporting herself and what is in direct contact with her skin, bringing her clothes with her. If something were gripping her shirt when she teleports, or touching an object she is teleporting, they will not vanish as well. She has a limit of being unable to transport things with a total weight of 143.7 kilograms at once to a maximum distance of 81.5 meters from herself. As such, her range can be measured as a circle around her with the radius of 81.5 meters. Any objects within her range do not affect it whatsoever. Due to the teleportation ‘jumping’ between dimensions, they can reappear directly inside another object. Two physical constructs cannot exist in a single place at once, so in this case, the object teleported takes priority. Whatever physical construct is overlapping with the object teleported is pushed aside to make the exact room necessary for the teleported object. This allows Vivian to have perfect accuracy within her range and compensates for a possible error in calculation, such as mistakenly teleporting herself into a wall or another object.
Mannerisms: Openly, Vivian acts slightly pretentious and presents herself splendidly. The others in the all-girl school Vivian attends look at her as an incredibly charismatic person. However, when pushed, Vivian can suddenly become quite rough and course with her language, especially when she sees people picking on the weak without any shame. She’s trained in close combat even without her powers in order to make up for the physical weakness her ability would otherwise have. If she has to resort to a fist fight, she prefers to move somewhere where bystanders won’t see her and ruin her already tenuous reputation.
Karasu Yoshino
Age: 530 (looks 17)
Height: 5’4”
Weight: 111 lb.
Appearance: He has wavy black hair that curls around his head and touched the back of his neck. His eyes are deep crimson in color and his stature is slim with thin muscles visible in his arms. He wears a normal shinigami uniform but instead of straw sandals, he wears boots with a long tooth at the bottom that extends for 20 cm., much like Tengu geta sandals. On his head is a Japanese tokin that he wears more like a hat, rather than head protection. A black string holds it in place and extends down around his ears and attaches under his chin. The string is black, so it blends it easily with his hair.
Personality: Karasu is a mild mannered person, remaining calm and collected, often preferring to watch things unfold before getting involved. He always follows orders given to him flawlessly without any questions and prefers to simply be a messenger, running back and forth carrying orders and requests of different squads around. Karasu loves to run and feel the wind through his hair, and is famed for becoming a master at shunpo at an early age. His top speed with shunpo rivals the second squad captain and his custom boots make it easier for him to run without worrying about tripping. His balance abilities are high, evidently, as he wears boots with 20 cm. high teeth.
Zanpakutou: Kurotori (black bird)
Shikai description: Upon release, the katana morphs into a pair of dual daggers with handles that are designed for Karasu’s hands to fit in comfortable, wrapping around his fingers like brass knuckles. The blades on these daggers are shaped like surgical knives with a curved appearance. These blades are jet black in color.
Fighting style: While in shikai, Karasu’s speed and light weight are too his advantage, able to move at high speeds and mercilessly hound the opponent like a wheel of blades. While his attacks carry lots of force behind them, they are more effective when he aims for the opponents weak points before they can react. Even without shunpo, Karasu’s speed makes it almost impossible to be tracked by the eye, forcing the target to focus more on reflex. While Karasu is more focused on close combat, even if the target attempts to put distance between them, Karasu can close the distance almost instantly with his speed, using swift kicks to force and opening before quickly finishing it with his daggers.
Shikai abilities:
Ability 1- Karasu’s spiritual pressure condenses and forms raven feathers to that appear two inches above Karasu’s head and fall infinitely down to his feet. The moment they reach they point, they quickly fade away and continue to rain from above him once more. These feathers are blinding to the opponent, making it even more difficult for see Karasu’s attacks. These feathers remain completely unaffected by winds, spiritual pressure, or anything else used in an attempt to scatter them, aside from something that represses Karasu’s own spiritual pressure.
Elizabeth Du Lac
Weight: 115 lb.
Height: 5’9”
Age: 629 (looks 22)
Appearance: Elizabeth has long purplish hair that hangs just above her waist and beautiful deep emerald eyes. She appears to have an older, mature stature: tall, well endowed, and soft skin. She always carries herself swiftly and with purpose, fitting the position as an upper-class lady. She refuses to wear her lieutenant’s arm badge because it has gone ‘out of style’ and has a rose she sticks in her hair and sometimes plays with in her hands when she remains idle.
Personality: Elizabeth is a very composed person by nature and even seems pompous at times. She is physically aware of men around her, particularly in her squad, and shoos off her suitors with much hostility, unwilling to let herself be seen as a simple girl. If she feels she’s been looked down on because of her gender, she will promptly challenge the offender’s pride and strike them down with her sword mercilessly. Because of her pride, she is often reckless, despite her composed appearance, and spends much time putting other men in their place. Despite her strong adversity against womanizers and sexism, she can appear to be very seductive and flirt unintentionally when she teases others around her gently.
Zanpakutou: Barahanabi (rose fireworks)
Release command: Bloom,
Shikai description: Upon release, the blade of the sword sprouts into to dozens of spines that branch off from the main blade, like a stem. The blade morphs into a cylinder shape with a single spine sticking up from the top. The guard turns into an actual rose with red petals cupping around Elizabeth’s hands. The stem of the blade extends for twenty inches and each thorn is two inches long.
Shikai abilities:
Kafun (pollen)- The guard of the sword releases golden spores from its petals that fly into the air like fireflies, hovering close to whatever Elizabeth aims them toward. Upon Elizabeth’s command word (katsu), these spores explode like dynamite, packing enough power to severely injure shinigami at lieutenant level and below. The main advantage of this ability is the capability to surround the target easily and explode from all sides, closing any holes in order to escape. The disadvantage is how susceptible it is to winds. If a gust is blowing in the wrong direction, it is difficult for the pollen to reach the target against the currents. Flowing spiritual pressure also acts in the same manner.
Keikyoku (thorns)- The spines on Barahanabi extend out in the diagonal path they are pointed for six yards to stab into whatever may be in their way. This can maximize the damage of her stabs by shooting the thorns further into the body of whoever she stabs. These thorns are extremely tough, but if they are somehow broken, they will return to their regular form when the shikai is sealed and released again.
This one is the original concept I was going to use as a teleporter in Game of Faith before I just scrapped her and went with Kyle Crowley instead. I'm pretty satisfied with that decision.
Name: Vivian Saragossa
Height: 5’7”
Weight: 119 lb.
Gender: Female
Eyes: Pale blue
Hair: Black, straight, reaches hips
Appearance: Vivian has pale skin and a sharp face that has the intimidating beauty of a ‘high-class woman’. She wears a white long sleeved shirt underneath a black short sleeved jacket, black ¾ leggings, black leg warmers, and sneakers.
History: Vivian is from a rich family—the Saragossa, all the way in America. Though she official states that her parents are big in the stocks business, she is secretly the only daughter of a big mafia boss in New York. One wouldn’t guess from her flawless accent and manners, though. As a child, she grew up protected and spoiled, but at the same time was taught all sorts of skills in gambling, lying, coercion, and fighting. However, her parents still felt that she would be in too much danger as the fighting between the families began to become more violent. Just a year after her birth, Vivian had begun to undergo a special sort of therapy and studied during all of her free time under the tutelage of a foreign doctor who’d saved Vivian’s father’s life after he took a bullet to the neck. Owing the man, he agreed to allow his daughter to undergo a special test. Though none of them knew it, this was an experiment to see just how important a factor an esper’s ‘personal reality’ is. As one of the fifty-five people in the world to undergo this test, Vivian produced the clearest and best results, possibly due to her selfish and conceited genes. Taking the chance of the growing tension among the families, the doctor extended an offer to take Vivian to Eden, where she would hone her skills. Her parents agreed, and Vivian transferred immediately. Now a level 4 esper, Vivian’s ability was once considered to allow her to become a level 5, but she didn’t make the progress expected of her. Discouraged by how close they had come before failing, Vivian is now left alone by the scientists who had once hounded her, to her relief.
Special abilities: Jumper- Vivian can change positions instantaneously by shifting the dimensions that her body stands in. To do this, she must work out the spatial coordinates of jumping between 3-dimensional and 11-dimensional space, so where she reappears is decided the moment she disappears. She can only teleporting herself and what is in direct contact with her skin, bringing her clothes with her. If something were gripping her shirt when she teleports, or touching an object she is teleporting, they will not vanish as well. She has a limit of being unable to transport things with a total weight of 143.7 kilograms at once to a maximum distance of 81.5 meters from herself. As such, her range can be measured as a circle around her with the radius of 81.5 meters. Any objects within her range do not affect it whatsoever. Due to the teleportation ‘jumping’ between dimensions, they can reappear directly inside another object. Two physical constructs cannot exist in a single place at once, so in this case, the object teleported takes priority. Whatever physical construct is overlapping with the object teleported is pushed aside to make the exact room necessary for the teleported object. This allows Vivian to have perfect accuracy within her range and compensates for a possible error in calculation, such as mistakenly teleporting herself into a wall or another object.
Mannerisms: Openly, Vivian acts slightly pretentious and presents herself splendidly. The others in the all-girl school Vivian attends look at her as an incredibly charismatic person. However, when pushed, Vivian can suddenly become quite rough and course with her language, especially when she sees people picking on the weak without any shame. She’s trained in close combat even without her powers in order to make up for the physical weakness her ability would otherwise have. If she has to resort to a fist fight, she prefers to move somewhere where bystanders won’t see her and ruin her already tenuous reputation.