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Viriijda gurrm pregunta
What's a trait tu would associate with "perfect game design"
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a pregunta and not provide his own opinion like seriously wtf is with that shit?:
I amor it when the música for a stage o level or, if tu are insanely old, "board" is timed so that tu reach the end of the track at the same time as tu reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling o going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a pregunta and not provide his own opinion like seriously wtf is with that shit?:
I amor it when the música for a stage o level or, if tu are insanely old, "board" is timed so that tu reach the end of the track at the same time as tu reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling o going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
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