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Viriijda gurrm pregunta

What's a trait tu would associate with "perfect game design"

Example A.K.A Wantas answer cuz why the fuck would Wanta ask a pregunta and not provide his own opinion like seriously wtf is with that shit?:

I amor it when the música for a stage o level or, if tu are insanely old, "board" is timed so that tu reach the end of the track at the same time as tu reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling o going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
 wantadog posted hace más de un año
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Mauserfan1910 said:
Gameplay.

The game has to be challenging. The Need for Speed series for example is too easy, it's just win after win after win. However, it has to be challenging without being frustrating. Call of Duty can be frustrating when the enemy throws a grenade and tu don't have the chance to escape, tu feel like you've been cheap shot por the game design.

If it can be challenging without being frustrating, it's a good game
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posted hace más de un año 
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This is EXACTLY the kind of answer I wanted to see. Thank you. Could not agree más either
wantadog posted hace más de un año
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Puzzle games are a big example of this for me. A puzzle game with puzzles that are way too simple and easy o ones that are so convoluted that they ruin the pacing of the game...
wantadog posted hace más de un año
THaSlimJim said:
ok i rlly like the whole "simple 2 play but hard 2 master" type stuff. like tu got all these simple mechanics nd moveset stuff but u can do so much w/ them mayb that the developrs didnt even mean.
since u brught up mario lmao the 3d mario games hav always been good at tht. like mario's moveset has like 5 moves but u can combine all those 2 do some rlly cool stuff. nintendo games r rlly good at that sort of diseño nd i amor it.
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posted hace más de un año 
Riku114 said:
Usually a wonderful balance and mix of creativity, simplicity, and challenges. A really nice game diseño would be both unique and challenging, but also not horrifically and excessively complex?

I dunno. I didnt particularly fully understand the pregunta but I like that balance

Like Nihiliumbra was great for its unique / creative game mechanic
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