Fallout 3 Club
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posted by PePs95
A good way of stealing good weapons, chemicals, clothes and crappy comida in Fallout 3 without needing to hide yourself and rely on your Sneak and Lockpick skills, is por going to Rivet City's market.
Of course tu will lose Karma if tu steal things, but i'll explain how to alleviate that over time. Now, to steal anything publicly displayed on the stalls: Grab the object (grab it, don't press A and take it into your inventory, obviously. It's when tu "levitate the object"...you know how to do that, right?) and take it to any shadowy part of the market, where your status is "hidden". There is...
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 Laser rifle
Laser Rifle
What type of weapon should tu use: Small pistolas o energy weapons?
Well, Energy Weapons are certainly más commonplace in the Capital Wasteland than the Small Guns. Sure, both are very easy to find, but the easiest type of weapon to find are the energy weapons, with the Laser Pistol available early on at the Super Duper Mart. Protectrons and robots are easy sources of energy weapon ammo, as well as the Enclave and Brotherhood of Steel. Energy weapons are por far most accurate, durable, and have higher criticals.
Small guns, in the other hand, are significantly más powerful. A conventional Assault...
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added by PandoriumPanda
added by vagos
added by gardengirl
Source: gardengirl
posted by FaFnina
I think cheats are very useful, but sometimes they cause glitches. Anyway, that isn't the point. If tu are having trouble with the game, then tu should use cheats. If you're not having trouble stop reading. If tu use cheats already and are having trouble, this articulo is not for you. Here are some of the most helpful, working cheats:
•advlevel - Level up your character one level
•GetQuestCompleted - Complete current quest
•getXPfornextlevel - Gain one level
•help - lista all console commands
•modpca Y X - Add points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
•modpcs Y...
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added by PandoriumPanda
added by vagos
"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious pregunta "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't tu think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, mostrando the diseño and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but mostrar nothing to back up these claims.
added by vagos
Just a misceláneo encounter I did on Fallout quite some time hace
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fallout 3
misceláneo encounter
lazlo radford
mariosonic9000
added by vagos
Source: me
added by vagos
added by vagos
added by vagos
added by vagos
added by vagos
Source: Me
added by vagos
Source: Me