So tu want to make your player o your reader to do something specifically o to think something specifically. How can tu do it? Do tu first make remote mind controller? No. Save yourself the money, and save yourself the stress of having to build that kind of a machine. There is another way to control a player's o reader's mind. It's called the "controlling idea".
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put tu and another person logged into fanpop in two different parts of the world. With a controlling idea, what tu do is prime the player's o reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, o compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and tu have someone playing a... say... mystery RPG, and tu tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light fuente somewhere, but the player won't prioritize that first as they... May not think that, dado that... It's kind of not important whether o not the room is lit (unless tu make it important).
Afterwards, tu write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If tu say "oh, that concierto was terrible," but haven't dado any information about how our why the concierto was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep lectura looking for answers. Also, if information is implied but not exactly stated, tu can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the siguiente room. Out of curiosity, o out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did tu think I had in that room before I told tu it was a CD player, tu dirty minded person?
And that, my friends, is how tu control the minds of your players and readers.
Sayonara!
-Prowd
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put tu and another person logged into fanpop in two different parts of the world. With a controlling idea, what tu do is prime the player's o reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, o compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and tu have someone playing a... say... mystery RPG, and tu tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light fuente somewhere, but the player won't prioritize that first as they... May not think that, dado that... It's kind of not important whether o not the room is lit (unless tu make it important).
Afterwards, tu write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If tu say "oh, that concierto was terrible," but haven't dado any information about how our why the concierto was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep lectura looking for answers. Also, if information is implied but not exactly stated, tu can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the siguiente room. Out of curiosity, o out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did tu think I had in that room before I told tu it was a CD player, tu dirty minded person?
And that, my friends, is how tu control the minds of your players and readers.
Sayonara!
-Prowd