Oblivion (Elder Scrolls IV) Club
registrarse
Fanpop
New Post
Explore Fanpop
posted by vagos
While designing Oblivion's landscape and architecture, developers worked from personal travel photographs, nature books, texture images, and reference photographs.[20] Procedural content generation tools used in production allowed for the creation of realistic environments at much faster rates than was the case with Morrowind.[21] Erosion algorithms incorporated in the landscape generation tools allowed for the creation of craggy terrain quickly and easily, replacing Morrowind's artificially smoothed-over terrain.[21] In accordance with a shift of graphical focus from water to flora, the Bethesda...
continue reading...
posted by vagos
On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "the presence in the PC version of the game of a locked-out art file that, if accessed por using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters".[106] In response to the new content, the ESRB conducted a review of Oblivion, mostrando to its reviewers the content originally publicado por Bethesda along with the newly disclosed...
continue reading...
posted by vagos
Oblivion's score was composed por series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game música Category" and two nominations for an AIAS award for "Original música Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had dicho during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of música I enjoy composing the most".[57]...
continue reading...
posted by vagos
Oblivion is an action role-playing game (RPG) that incorporates open-ended gameplay. The main quest can be postponed o ignored for as long as the player wishes to explore the expansive game world, follow side-quests, interact with NPCs, slay monsters and develop their character. The player is free to go anywhere in the realm of Cyrodiil at any time while playing the game, even after completing the main quest. The game never ends, and the player may build up the character indefinitely. The fast-travel system used in Arena and Daggerfall makes a return in Oblivion. When the player visits a location,...
continue reading...
is an action role-playing open world video game developed por Bethesda Game Studios and published por Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games. It is the fourth installment in The Elder Scrolls action fantasía video game series, following The Elder Scrolls III: Morrowind. Oblivion was first released in March 2006 for Microsoft Windows and Xbox 360. A PlayStation 3 (PS3) version shipped in March 2007 in North America, and in April 2007 in europa and Australia. After a number of smaller content releases, a major expansion pack, Shivering Isles, was distributed. The Elder...
continue reading...
posted by crazeefish
If tu want to know how to Duplicate stuff, like Weapons,clothes,potions.... Then i can tell you. ;]

1. tu need 2x (Least) o más spell scrolls
(Like; Absorb Health)
2.Then tu choose any Weapon o thing, tu want to duplicate, (Like; Axe)
3.Now go to tu 2x Scrolls,double tap them with (A)- Xbox360 o (X)-Playstation, Now go to your item tu want to Duplicate and Drop it.
4. Now exit tu Inventory, and tu Should have two of your items.

Now the más scrolls tu have,like if tu have 10x (Absorb health) scrolls and tu repeat the same thing,double tap scrolls and then Drop item choosen, and...
continue reading...
posted by jarod
Elder scrolls oblivion is one of the best games i have ever played.It has won the game of the año award.Publishers realesed a new game of the año edition that has extra stuff like más weapons and armor for your horse.You can pick the normal edition for about fifty bucks and the game of the año edition for abut eighty bucks.I strongly suggest this game.You can chose to be good o evil,use spells o weapons it is up to you.there are guilds that give tu contracts to earn extra gold.there are also fractions like the arena.
posted by vagos
Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson.[49] The voice actuación received mixed reviews in the gaming press. While many publications praised it as excellent,[50][51][52] others found fault with its repetitiveness.[53][54] The issue has been blamed on the small number of voice actors and the blandness of the dialogue itself.[55] Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, más constrained for branching, and más trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice actuación "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".[56]
posted by vagos
The Elder Scrolls IV: Oblivion received universal acclaim from critics.[81][79][80] Reviewers praised the game for its impressive graphics, expansive game world and schedule-driven NPCs. Eurogamer editor Kristan Reed stated that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole".[95] Scott Tobias of The A.V. Club wrote that the game is "worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive."[96]...
continue reading...
posted by vagos
Starting in April 2006, Bethesda released small packages of additional downloadable content (DLC) for the game from their website and over the Xbox Live Marketplace for US$1–3. The first update came as a set of specialized armor for Oblivion's ridable horses. It was released on April 3, 2006, and costs 200 Microsoft Points, equivalent to US$2.50[28] o £1.50;[29] the corresponding PC release cost US$1.99.[30] Although gamers generally displayed enthusiasm for the concept of micropayments for downloadable in-game content,[28][31] many expressed their dissatisfaction at the price they had...
continue reading...
posted by vagos
^ "The Elder Scrolls IV: Oblivion Interview". GameBanshee. UGO Networks. 2004-12-09. Retrieved 2007-06-01.
^ Kasavin, Greg (2006-03-25). "The Elder Scrolls IV: Oblivion Review (Xbox 360)". GameSpot. Retrieved 2010-02-05.
^ a b Joynt, Patrick (2007-03-26). "The Elder Scrolls IV: Oblivion Review (PS3)". GameSpy. Retrieved 2010-02-05.
^ "The Elder Scrolls IV: Oblivion Guide & Walkthrough - PlayStation 3 (PS3) - IGN". IGN. Retrieved 2011-10-23.
^ Pitts, Russ (2006-08-03). "Oblivion: The Dagobah Cave". The Escapist. Themis Group. Retrieved 2007-07-02.
^ "The Elder Scrolls IV: Oblivion Q&A –...
continue reading...
posted by vagos
The game was developed por the United States software company Bethesda Softworks. Ken Rolston, who was Morrowind's lead designer, oversaw a development team of 268.[8] The PC and Xbox 360 versions of the game were co-published por 2K Games and Bethesda.[9] Work began on The Elder Scrolls IV: Oblivion shortly after the release of The Elder Scrolls III: Morrowind in 2002.[10] por mid-September 2004, Oblivion had been officially announced, and its título released.[10][11] 2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.[12] The official release date...
continue reading...
posted by vagos
Oblivion is set after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it o any other game.[6] The game is set in Cyrodiil -- a province of Tamriel, the continent on which all the games in the series have taken place. The story begins with the player imprisoned in a cell for an unnamed crime and the arrival of Emperor Uriel Septim VII, accompanied por Imperial bodyguards known as "the Blades" at the Imperial City prison. They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who have murdered the Emperor's three sons. The emperor and the Blades...
continue reading...
posted by Yunaxoxo
Oblivion is a role-playing adventure game and uses open-ended o Sandbox gameplay. The main quest can be postponed o completely ignored as the player explores the expansive game world, following side-quests, interacting with NPCs, and developing their character. Players are free to go anywhere inside the province of Cyrodiil at any time while playing the game, and even after completing the main quest storyline. The game never ends, and players are able to build up their character as much as they want, with no restrictions on skills o equipment. The Windows version of the game is open to almost...
continue reading...
posted by jarod
Elder scrolls oblivion is one of the best games i have ever played.It has won the game of the año award.Publishers realesed a new game of the año edition that has extra stuff like más weapons and armor for your horse.You can pick the normal edition for about fifty bucks and the game of the año edition for abut eighty bucks.I strongly suggest this game.You can chose to be good o evil,use spells o weapons it is up to you.there are guilds that give tu contracts to earn extra gold.there are also fractions like the arena.