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Fallout 3 was initially under development por Black Isle Studios, a studio owned por Interplay Entertainment, under the working título camioneta, van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither camioneta, van Buren code, nor any other materials created por Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[4]
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Study on : The Maxson Family

Introduction:

Recently I’ve created a character only so that I could explore the Wasteland and discover everything there is to discover about it. I entered the Citadel, went to the Archives room and activated a terminal containing valuable information regarding the Maxson Family. On the following topics I’ll post everything I discovered about it, along with small comentarios of mine. The information in this articulo contained may o may not be the same as in the bóveda, bóveda de Wikipedia, although I don’t really care (and want to learn por myself about Fallout’s history)....
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Fallout 3 All Endings (spanish) todos los finales de Fallout 3 en español
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Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the anterior two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed por the...
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The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received más positively por non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed por a player, and whichever faction o group that is harmed por a crime are fully aware of the player's action in most cases. Other factions that were not affected por the crime will not be aware of it, and since a town is usually its own faction,...
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